private void ConvertSituantionData(BattleSituation situation, Data.BattleSituation data)
 {
     situation.fatality  = data.fatality;
     situation.kills     = data.kills;
     situation.mvpValue  = data.mvpValue;
     situation.playerId  = data.playerId;
     situation.resources = data.resources;
 }
        private void FillSituantionData(MatchSide side, List <Data.BattleSituation> list)
        {
            List <BattleSituation> sideSituations = sideBattleSituations[side];

            for (int index = 0; index < sideSituations.Count; index++)
            {
                BattleSituation battleSituation = sideSituations[index];

                Data.BattleSituation situation = new Data.BattleSituation();
                situation.fatality  = battleSituation.fatality;
                situation.kills     = battleSituation.kills;
                situation.mvpValue  = battleSituation.mvpValue;
                situation.playerId  = battleSituation.playerId;
                situation.resources = battleSituation.resources;

                list.Add(situation);
            }
        }