public bool AddItem(Player player, Storage storage, int itemId, int count, int slot = -1) { if (count < 0) return false; if (slot > (storage.StorageType == StorageType.Inventory ? storage.Size + 20 : storage.Size)) return false; if ((storage.StorageType == StorageType.Inventory && slot < 20 && slot != -1)) return false; if (slot < -1) return false; lock (storage.ItemsLock) { int stackSize = ItemTemplate.Factory(itemId).MaxStack; if (stackSize == 1 && storage.IsFull()) { SystemMessages.InventoryIsFull.Send(player); return false; } if (stackSize == 1) { if (slot == -1) storage.Items.Add(storage.GetFreeSlot(), new StorageItem {ItemId = itemId, Amount = count}); else if (storage.Items.ContainsKey(slot)) { SystemMessages.YouCantPutItemInInventory(ItemTemplate.Factory(itemId).Name).Send(player); return false; } else storage.Items.Add(slot, new StorageItem {ItemId = itemId, Amount = count}); } else { if (slot != -1) { // Certain slot + Stackable if (storage.Items.ContainsKey(slot)) { SystemMessages.YouCantPutItemInInventory(ItemTemplate.Factory(itemId).Name).Send(player); return false; } storage.Items.Add(slot, new StorageItem { ItemId = itemId, Amount = count }); } else { #region Any slot + Stackable Dictionary<int, StorageItem> itemsById = storage.GetItemsById(itemId); int canBeAdded = itemsById.Values.Where(storageItem => storageItem.Amount < stackSize).Sum( storageItem => stackSize - storageItem.Amount); if (canBeAdded >= count) { foreach (var storageItem in itemsById.Values) { int added = Math.Min(stackSize - storageItem.Amount, count); storageItem.Amount += added; count -= added; if (count == 0) break; } } else { if (storage.IsFull() || count > GetFreeSlots(storage).Count*stackSize) { SystemMessages.InventoryIsFull.Send(player); return false; } foreach (var storageItem in itemsById.Values) { int added = Math.Min(stackSize - storageItem.Amount, count); storageItem.Amount += added; count -= added; } while (count > 0) { int added = Math.Min(stackSize, count); StorageItem item = new StorageItem {ItemId = itemId, Amount = added}; storage.Items.Add(storage.GetFreeSlot(), item); count -= added; } } #endregion } } ShowPlayerStorage(player, storage.StorageType); return true; } }
public bool PlaceItemToOtherStorage(Player player, Player second, Storage from, int fromSlot, Storage to, int toSlot, int count) { if (to.IsFull()) return false; if (count < 0) return false; if (!(player.Controller is DefaultController) || !(second.Controller is DefaultController)) return false; if(player == second) { StorageItem item = null; if(to.StorageType == StorageType.CharacterWarehouse) { if(toSlot == -1) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); if(toSlot == 0 && to.Items.ContainsKey(toSlot)) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); if (toSlot == to.LastIdRanged(player.CurrentBankSection * 72, (player.CurrentBankSection + 1) * 72 - 1)) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); } else if ((toSlot == 0 && to.Items.ContainsKey(toSlot)) || toSlot == -1) toSlot = to.GetFreeSlot(); if (to.Items.ContainsKey(toSlot)) { if (!PlaceItemToOtherStorage(player, player, to, toSlot, player.Inventory, player.Inventory.GetFreeSlot(), to.Items[toSlot].Amount)) return false; } lock (from.ItemsLock) { if(from.Items.ContainsKey(fromSlot)) { item = from.Items[fromSlot]; if(item.Amount < count) return false; if (item.Amount == count) from.Items.Remove(fromSlot); else { from.Items[fromSlot].Amount -= count; item = new StorageItem { ItemId = item.ItemId, Amount = count }; } } } if (item == null) return false; if (!AddItem(player, to, item.ItemId, count, toSlot)) AddItem(player, from, item.ItemId, count, fromSlot); } return false; }