/// <summary> /// Saves the current home configuration /// </summary> /// <param name="MyHome">Provide home object to be save for later use</param> public static async void SaveHome(Home MyHome) { MemoryStream _MemoryStream = new MemoryStream(); DataContractSerializer Serializer = new DataContractSerializer(typeof(Home)); Serializer.WriteObject(_MemoryStream, MyHome); StorageFile _File = await ApplicationData.Current.LocalFolder.CreateFileAsync("Home.bin", CreationCollisionOption.ReplaceExisting); using (Stream fileStream = await _File.OpenStreamForWriteAsync()) { _MemoryStream.Seek(0, SeekOrigin.Begin); await _MemoryStream.CopyToAsync(fileStream); await fileStream.FlushAsync(); fileStream.Dispose(); } }
private void Test_Save() { Library.Core.Home _Home = new Library.Core.Home(); _Home.Name = "Upwan Row House"; _Home.Rooms = new List <Library.Core.Room>(); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "MummyPappa", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower1.png", I2C_Slave_Address = "0x40" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Kalpan", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower2.png", I2C_Slave_Address = "0x41" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Anurag", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower3.png", I2C_Slave_Address = "0x42" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Kitchen", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Kitchen.png", I2C_Slave_Address = "0x43" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Garden", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower3.png", I2C_Slave_Address = "0x44" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Backyard", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower2.png", I2C_Slave_Address = "0x45" }); _Home.Rooms[2].Devices = new List <Library.Core.Device>(); _Home.Rooms[2].Devices.Add(new Library.Core.Device() { Id = 0, ImagePath = "ms-appx:///Resource/Images/Devices/Fan_130.png", Name = "Light", Pin = Library.Core.Device.PinsEnum.A2, Status = Library.Core.Device.StatusEnum.Off }); _Home.Rooms[2].Devices.Add(new Library.Core.Device() { Id = 1, ImagePath = "ms-appx:///Resource/Images/Devices/Fan_130.png", Name = "Fan", Pin = Library.Core.Device.PinsEnum.D1, Status = Library.Core.Device.StatusEnum.On }); Library.Core.Home.SaveHome(_Home); }
private void Test_Save() { Library.Core.Home _Home = new Library.Core.Home(); _Home.Name = "Upwan Row House"; _Home.Rooms = new List<Library.Core.Room>(); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "MummyPappa", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower1.png", I2C_Slave_Address="0x40" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Kalpan", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower2.png", I2C_Slave_Address = "0x41" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Anurag", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower3.png", I2C_Slave_Address = "0x42" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Kitchen", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Kitchen.png", I2C_Slave_Address = "0x43" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Garden", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower3.png", I2C_Slave_Address = "0x44" }); _Home.Rooms.Add(new Library.Core.Room() { RoomName = "Backyard", RoomImagePath = "ms-appx:///Resource/Images/RoomTile/Flower2.png", I2C_Slave_Address = "0x45" }); _Home.Rooms[2].Devices = new List<Library.Core.Device>(); _Home.Rooms[2].Devices.Add(new Library.Core.Device() { Id = 0, ImagePath = "ms-appx:///Resource/Images/Devices/Fan_130.png", Name = "Light", Pin = Library.Core.Device.PinsEnum.A2, Status = Library.Core.Device.StatusEnum.Off }); _Home.Rooms[2].Devices.Add(new Library.Core.Device() { Id = 1, ImagePath = "ms-appx:///Resource/Images/Devices/Fan_130.png", Name = "Fan", Pin = Library.Core.Device.PinsEnum.D1, Status = Library.Core.Device.StatusEnum.On }); Library.Core.Home.SaveHome(_Home); }
public static void Test_Load() { _Home = Library.Core.Home.LoadHome().Result; }