示例#1
0
        private void TickNpcs()
        {
            List <NpcInfo> deletes = new List <NpcInfo>();

            for (LinkedListNode <NpcInfo> linkNode = m_NpcMgr.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                NpcInfo info = linkNode.Value;
                if (info.LevelChanged || info.GetShootStateInfo().WeaponChanged || info.GetSkillStateInfo().BuffChanged || info.GetEquipmentStateInfo().EquipmentChanged)
                {
                    NpcAttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetShootStateInfo().WeaponChanged        = false;
                    info.GetSkillStateInfo().BuffChanged          = false;
                    info.GetEquipmentStateInfo().EquipmentChanged = false;
                }

                // 约定npc的高度低于140时,直接判定npc死亡。
                if (140.0f > info.GetMovementStateInfo().GetPosition3D().Y)
                {
                    info.SetHp(Operate_Type.OT_Absolute, 0);
                }
                if (info.NeedDelete)
                {
                    deletes.Add(info);
                }
                else if (info.Hp <= 0)
                {
                    if (!info.LogicDead)
                    {
                        GfxSystem.PublishGfxEvent("ge_on_npc_dead", "story", info.GetUnitId());
                        info.LogicDead = true;
                    }
                    if (info.DeadTime <= 0)
                    {
                    }
                    else if (TimeUtility.GetServerMilliseconds() - info.DeadTime > info.ReleaseTime)
                    {
                        deletes.Add(info);
                    }
                }
                if (info.IsBorning && IsNpcBornOver(info))
                {
                    info.IsBorning = false;
                    info.SetAIEnable(true);
                    info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                }
            }
            if (deletes.Count > 0)
            {
                foreach (NpcInfo ni in deletes)
                {
                    CharacterView view = EntityManager.Instance.GetCharacterViewById(ni.GetId());
                    if (null != view)
                    {
                        GfxSystem.SendMessage(view.Actor, "OnDead", null);
                    }
                    EntityManager.Instance.DestroyNpcView(ni.GetId());
                    WorldSystem.Instance.DestroyCharacterById(ni.GetId());
                    return;
                }
            }
        }