public void Init() { JsonMessageDispatcher.Init(); NetWorkMessageInit(); m_IsWaitStart = true; m_IsLogged = false; m_LastReceiveHeartbeatTime = 0; }
public void Init() { GfxSystem.EventChannelForLogic.Subscribe <string, string, string>("ge_login_lobby", "lobby", LoginLobby); GfxSystem.EventChannelForLogic.Subscribe <int>("ge_select_scene", "lobby", SelectScene); GfxSystem.EventChannelForLogic.Subscribe <int>("ge_select_hero", "lobby", SelectHero); GfxSystem.EventChannelForLogic.Subscribe("ge_start_game", "lobby", StartGame); JsonMessageDispatcher.Init(); InitMessageHandler(); m_IsWaitStart = true; m_IsLogged = false; }