/// <summary> /// Creates and allocates a new /// texture with a OpenGL id. /// </summary> public Texture(TextureParamPack paramPack) { Id = GManager.GenTexture(); Bind(); ApplyParamPack(paramPack); Unbind(); }
/// <summary> /// Creates and allocates a new /// texture with a OpenGL id. /// </summary> public Texture() { Id = GManager.GenTexture(); Bind(); ApplyParamPack(new TextureParamPack()); Unbind(); }
public CubeMap() { Id = GManager.GenTexture(); }