public void Update(ColorMeshBuilder builder) { float[] vertices, colors, normals; uint[] indexes; builder.Finalize(out vertices, out colors, out normals, out indexes); Update(vertices, indexes, colors, normals); }
public ColorMesh(BufferUsageHint usageHint, ColorMeshBuilder builder) : base(usageHint, 3) { CreateBuffers(); Update(builder); }