public override void Update() { float speed = 5; hurtTimer.Update(); if (hurtTimer.Ready()) { color = Color.White; hurtTimer.Reset(); hurtTimer.Puase(); } kinetics.velocity.X = ControllerInput.Instance().Sticks.Left.X *speed; kinetics.velocity.Y = -ControllerInput.Instance().Sticks.Left.Y *speed; if (ControllerInput.Instance().GetKey(Keys.Left).Held) { kinetics.velocity.X = -speed; } if (ControllerInput.Instance().GetKey(Keys.Right).Held) { kinetics.velocity.X = speed; } if (ControllerInput.Instance().GetKey(Keys.Down).Held) { kinetics.velocity.Y = speed; } if (ControllerInput.Instance().GetKey(Keys.Up).Held) { kinetics.velocity.Y = -speed; } Attack(); LevelBoundingBox(); kinetics.Update(); if (Melee) { if (currentAnimation.Finished()) { currentAnimation = walk; currentAnimation.Reset(); Melee = false; } } if (Magic) { if (currentAnimation.Finished()) { currentAnimation = walk; currentAnimation.Reset(); Magic = false; } } currentAnimation.Update(kinetics); }