示例#1
0
        // Initializes onEnable so the Enemy is Initialized first
        void Awake()
        {
            if (health == null)
            {
                health = GetComponent <EnemyHealth>();
            }

            if (health != null)
            {
                health.InitializeHealth(StartingHealth);
            }
            else
            {
                throw new ArgumentNullException("Could not find EnemyHealth");
            }

            if (wallowBoss == null)
            {
                wallowBoss = GameObject.Find("WallowBossCore").GetComponent <WallowBoss>();
            }

            if (bossBulbatoes == null)
            {
                bossBulbatoes = GetComponent <BossBulbatoes>();
            }
        }
示例#2
0
        void Start()
        {
            if (Cinemachine == null)
            {
                Cinemachine = GameObject.Find("CM_vcam1").GetComponent <CinemachineVirtualCamera>();
            }

            if (transposer == null)
            {
                transposer = Cinemachine.GetCinemachineComponent <CinemachineFramingTransposer>();
            }

            if (BossCamera == null)
            {
                BossCamera = this.transform.Find("CameraTarget").GetComponent <Transform>();
            }

            if (CameraOriginalTransform == null)
            {
                CameraOriginalTransform = Cinemachine.Follow;
            }

            if (BossBarrier == null)
            {
                BossBarrier = GameObject.Find("BossBarrier").GetComponent <Collider2D>();
            }

            if (playerCharacter == null)
            {
                playerCharacter = GameObject.Find("Darwin").GetComponent <PlayerCharacter>();
            }
            if (wallowBoss == null)
            {
                wallowBoss = GameObject.Find("WallowBossCore").GetComponent <WallowBoss>();
            }
        }
示例#3
0
        void Start()
        {
            if (WallowBoss == null)
            {
                WallowBoss = GameObject.Find("WallowBossCore").GetComponent <WallowBoss>();
            }

            if (BossBulbatoeHandler == null)
            {
                BossBulbatoeHandler = GameObject.Find("BossBulbatoeSpawnPoints").GetComponent <BossBulbatoeHandler>();
            }

            if (damageableBossBulbatoe == null)
            {
                damageableBossBulbatoe = GetComponent <DamageableBossBulbatoe>();
            }

            if (this.rigidbody2D == null)
            {
                this.rigidbody2D = GetComponent <Rigidbody2D>();
                if (this.rigidbody2D == null)
                {
                    this.rigidbody2D = GetComponentInChildren <Rigidbody2D>();
                }
            }

            if (this.spriteRenderer == null)
            {
                this.spriteRenderer = GetComponent <SpriteRenderer>();
                if (this.spriteRenderer == null)
                {
                    this.spriteRenderer = GetComponentInChildren <SpriteRenderer>();
                }
            }

            if (this.animator == null)
            {
                this.animator = GetComponent <Animator>();
                if (this.animator == null)
                {
                    this.animator = GetComponentInChildren <Animator>();
                }
            }

            // This only works if the GFX subcomponent is a child game object of the main. TODO: Think of a better implementation
            if (this.boxCollider == null)
            {
                this.boxCollider = GetComponent <BoxCollider2D>();
                if (this.boxCollider == null)
                {
                    this.boxCollider = GetComponentInChildren <BoxCollider2D>();
                }
            }

            if (this.damageable == null)
            {
                damageable = GetComponent <DamageableEnemy>();
            }

            Activated = false;
        }