示例#1
0
 /// <summary>
 /// Repacks all files into the pack.
 /// </summary>
 public void Pack()
 {
     byte[] fileData = StreamHelper.ReadFile(this.DecompressedFileName);
     fileData = CompressionManager.CompressOverlay(fileData);
     StreamHelper.WriteFile(this.CompressedFileName, fileData);
     this.CompressedFileSize = fileData.Length;
 }
示例#2
0
        /// <summary>
        /// Unpacks and initializes all files from the pack.
        /// </summary>
        public void Unpack()
        {
            byte[] fileData = StreamHelper.ReadFile(this.CompressedFileName);
            fileData = CompressionManager.DecompressOverlay(fileData);
            StreamHelper.WriteFile(this.DecompressedFileName, fileData);

            this.InitializeChildren();
        }
示例#3
0
        /// <summary>
        /// Repacks all files into the pack.
        /// </summary>
        public void Pack()
        {
            int headerLength = this.game.Cache.Settings["arm9"]["headerLength"].Int32Value;

            byte[] footer = DecodeFooter(this.game.Cache.Settings["arm9"]["footer"].Value);

            byte[] fileData = StreamHelper.ReadFile(this.DecompressedFileName);
            fileData = CompressionManager.CompressArm9(fileData, headerLength, footer);
            StreamHelper.WriteFile(this.CompressedFileName, fileData);
        }
示例#4
0
        /// <summary>
        /// Unpacks and initializes all files from the pack.
        /// </summary>
        public void Unpack()
        {
            int headerLength;

            byte[] footer;

            this.textFiles.Clear();

            byte[] fileData = StreamHelper.ReadFile(this.CompressedFileName);
            fileData = CompressionManager.DecompressArm9(fileData, out headerLength, out footer);
            StreamHelper.WriteFile(this.DecompressedFileName, fileData);

            this.game.Cache.Settings["arm9"]["headerLength"].Int32Value = headerLength;
            this.game.Cache.Settings["arm9"]["footer"].Value            = EncodeFooter(footer);

            this.InitializeChildren();
        }
示例#5
0
        /// <summary>
        /// Inserts the text strings back into the game file.
        /// </summary>
        /// <returns>A value indicating whether the file was successfully saved.</returns>
        protected override bool SaveText()
        {
            byte[] fileData   = StreamHelper.ReadFile(this.GameFileName);
            int    linesAdded = 0;

            Dictionary <string, int> dupes = new Dictionary <string, int>();

            List <ScriptPointer> scriptPointers = new List <ScriptPointer>(this.strings.Length);
            int i;

            for (i = 0; i < this.strings.Length; i++)
            {
                ScriptPointer scriptPointer = new ScriptPointer(this.Game, this.pointers[i], this.strings[i]);
                scriptPointers.Add(scriptPointer);
            }

            List <TextRange> textRanges = new List <TextRange>(this.validTextRanges);

            scriptPointers.Sort();
            textRanges.Sort();

            /*
             * System.Diagnostics.Debug.WriteLine("Phase 1");
             * for (int a = 0; a < scriptPointers.Count; a++)
             * {
             *  if (scriptPointers[a] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(a + ". " + scriptPointers[a].Length + " - " + scriptPointers[a].Text);
             * }
             * for (int b = 0; b < textRanges.Count; b++)
             * {
             *  if (textRanges[b] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(b + ". " + textRanges[b].Length);
             * }
             */

            i = 0;
            int k = 0;

            byte[] pointerBytes;
            while (i < scriptPointers.Count)
            {
                if (dupes.ContainsKey(scriptPointers[i].Text))
                {
                    ////System.Diagnostics.Debug.WriteLine("Skipping duplicate line " + i + ".");
                    pointerBytes = BitConverter.GetBytes(dupes[scriptPointers[i].Text]);
                    Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                    scriptPointers[i] = null;
                    linesAdded++;
                    i++;
                }
                else if (k < textRanges.Count)
                {
                    if (scriptPointers[i].Length > textRanges[k].Length)
                    {
                        ////System.Diagnostics.Debug.WriteLine("Line " + i + " is larger than current range, skipping.");
                        i++;
                    }
                    else if (scriptPointers[i].Length < textRanges[k].Length)
                    {
                        ////System.Diagnostics.Debug.WriteLine("Range " + k + " is larger than current line, skipping.");
                        k++;
                    }
                    else
                    {
                        ////System.Diagnostics.Debug.WriteLine("Writing line " + i + " to range " + k + ". New length = 0");
                        int textOffset = textRanges[k].Start;
                        textRanges[k] = null;
                        k++;
                        byte[] encodedText = scriptPointers[i].GetEncodedText();
                        Array.Copy(encodedText, 0, fileData, textOffset, encodedText.Length);
                        for (int pad = encodedText.Length; pad < scriptPointers[i].Length; pad++)
                        {
                            fileData[textOffset + pad] = 0x00;
                        }

                        pointerBytes = BitConverter.GetBytes(textOffset + this.overlayOffset);
                        Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                        dupes.Add(scriptPointers[i].Text, textOffset + this.overlayOffset);
                        scriptPointers[i] = null;
                        linesAdded++;
                        i++;
                    }
                }
                else
                {
                    ////System.Diagnostics.Debug.WriteLine("Line " + i + " is larger than current range, skipping.");
                    i++;
                }
            }

            /*
             * System.Diagnostics.Debug.WriteLine("Phase 2");
             * for (int a = 0; a < scriptPointers.Count; a++)
             * {
             *  if (scriptPointers[a] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(a + ". " + scriptPointers[a].Length + " - " + scriptPointers[a].Text);
             * }
             * for (int b = 0; b < textRanges.Count; b++)
             * {
             *  if (textRanges[b] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(b + ". " + textRanges[b].Length);
             * }
             */

            for (i = 0; i < scriptPointers.Count; i++)
            {
                if (scriptPointers[i] == null)
                {
                    continue;
                }

                if (dupes.ContainsKey(scriptPointers[i].Text))
                {
                    ////System.Diagnostics.Debug.WriteLine("Skipping duplicate line " + i + ".");
                    pointerBytes = BitConverter.GetBytes(dupes[scriptPointers[i].Text]);
                }
                else
                {
                    int textOffset = -1;
                    for (k = 0; k < textRanges.Count; k++)
                    {
                        if (textRanges[k] == null)
                        {
                            ////System.Diagnostics.Debug.WriteLine("No room for line " + i + ".");
                            continue;
                        }

                        if (scriptPointers[i].Length <= textRanges[k].Length)
                        {
                            textOffset          = textRanges[k].Start;
                            textRanges[k].Start = textOffset + scriptPointers[i].Length;
                            ////System.Diagnostics.Debug.WriteLine("Writing line " + i + " to range " + k + ". New start = " + textRanges[k].Start + ", new length = " + textRanges[k].Length);
                            if (textRanges[k].Length == 0)
                            {
                                textRanges[k] = null;
                            }

                            break;
                        }
                    }

                    if (textOffset == -1)
                    {
                        continue;
                    }

                    byte[] encodedText = scriptPointers[i].GetEncodedText();
                    Array.Copy(encodedText, 0, fileData, textOffset, encodedText.Length);
                    for (int pad = encodedText.Length; pad < scriptPointers[i].Length; pad++)
                    {
                        fileData[textOffset + pad] = 0x00;
                    }

                    pointerBytes = BitConverter.GetBytes(textOffset + this.overlayOffset);
                    dupes.Add(scriptPointers[i].Text, textOffset + this.overlayOffset);
                }

                Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                linesAdded++;
            }

            if (linesAdded < scriptPointers.Count)
            {
                string message = string.Format(CultureInfo.CurrentCulture, "Ran out of room for translated text! (lines fit {0}/{1})", linesAdded, scriptPointers.Count);
                throw new FormatException(message);
            }

            StreamHelper.WriteFile(this.GameFileName, fileData);
            return(true);
        }
示例#6
0
        /// <summary>
        /// Inserts the text strings back into the game file.
        /// </summary>
        /// <returns>A value indicating whether the file was successfully saved.</returns>
        protected override bool SaveText()
        {
            if (!this.IsModified)
            {
                return(false);
            }

            byte[] fileData = StreamHelper.ReadFile(this.GameFileName);

            Dictionary <string, int> dupes = new Dictionary <string, int>();

            KeyValuePair <int, int>[] textRanges = new KeyValuePair <int, int> [this.validTextRanges.Length];
            for (int i = 0; i < textRanges.Length; i++)
            {
                textRanges[i] = this.validTextRanges[i];
            }

            byte[] pointerBytes;
            for (int i = 0; i < this.pointers.Length; i++)
            {
                if (dupes.ContainsKey(this.strings[i]))
                {
                    pointerBytes = BitConverter.GetBytes(dupes[this.strings[i]]);
                }
                else
                {
                    byte[] encodedString = this.Game.GetBytes(this.strings[i]);
                    int    textLength    = encodedString.Length + 1;
                    while (textLength % 4 != 0)
                    {
                        textLength++;
                    }

                    int textOffset = -1;
                    for (int k = 0; k < textRanges.Length; k++)
                    {
                        int rangeLength = textRanges[k].Value - textRanges[k].Key + 1;
                        if (textLength <= rangeLength)
                        {
                            textOffset    = textRanges[k].Key;
                            textRanges[k] = new KeyValuePair <int, int>(textOffset + textLength, textRanges[k].Value);
                            break;
                        }
                    }

                    if (textOffset == -1)
                    {
                        string message = string.Format(CultureInfo.CurrentCulture, "Ran out of room for translated text! (line {0}/{1})", i + 1, this.pointers.Length);
                        throw new FormatException(message);
                    }

                    Array.Copy(encodedString, 0, fileData, textOffset, encodedString.Length);
                    for (int pad = encodedString.Length; pad < textLength; pad++)
                    {
                        fileData[textOffset + pad] = 0x00;
                    }

                    pointerBytes = BitConverter.GetBytes(textOffset + Arm9Offset);
                    dupes.Add(this.strings[i], textOffset + Arm9Offset);
                }

                Array.Copy(pointerBytes, 0, fileData, this.pointers[i], Constants.PointerLength);
            }

            StreamHelper.WriteFile(this.GameFileName, fileData);
            return(true);
        }