private void setuplvl1() { level lvl1 = new level(1200, 1200, 1, 45, 300, new pistol(new PointF(0, 0))); lvl1.addenemy("easyenemy", 275, 105, 275, 105, 350, 105, 350, 660, 275, 660, 350, 660, 350, 105); lvl1.addenemy("easyenemy", 950, 105, 950, 105, 1000, 105, 1000, 660, 950, 660, 1000, 660, 1000, 105); lvl1.addenemy("easyenemy", 700, 375, 700, 375, 550, 375, 550, 600, 400, 600, 550, 600, 550, 375); lvl1.addenemy("easyenemy", 700, 325, 700, 325, 550, 325, 550, 100, 400, 100, 550, 100, 550, 325); lvl1.addenemy("easyenemy", 100, 950, 100, 950, 500, 950); lvl1.addenemy("easyenemy", 500, 950, 500, 950, 100, 950); lvl1.addwall(225, 150, 50, 450); lvl1.addwall(600, 125, 250, 50); lvl1.addwall(600, 575, 250, 50); lvl1.addwall(800, 150, 50, 450); lvl1.addwall(0, 750, 800, 50); lvl1.addpowerup(700, 380, "firstaidpowerup"); lvl1.addpowerup(400, 380, "tripleshot"); levellist.Add(lvl1); }
private void setuplvl2() { level lvl2 = new level(1400, 1600, 1, 400, 700, new superballgun(new PointF(0, 0))); lvl2.addenemy("eliteenemy", 75, 600, 75, 1175, 175, 1175, 75, 1175, 75, 175, 175, 175, 75, 175); lvl2.addenemy("easyenemy", 175, 600, 175, 175, 275, 175, 175, 175, 175, 1175, 275, 1175, 175, 1175); lvl2.addenemy("easyenemy", 325, 1050, 325, 1050, 275, 1050, 275, 325, 500, 325, 275, 325, 275, 1050); lvl2.addenemy("eliteenemy", 1400, 750, 1400, 750, 1200, 750); lvl2.addenemy("easyenemy", 1400, 500, 1400, 500, 1200, 500); lvl2.addenemy("easyenemy", 1400, 1000, 1400, 1000, 1200, 1000); lvl2.addwall(100, 200, 25, 950); lvl2.addwall(200, 200, 25, 950); lvl2.addwall(100, 100, 1100, 25); lvl2.addwall(300, 1225, 150, 150); lvl2.addwall(300, 200, 200, 50); lvl2.addwall(300, 400, 50, 600); lvl2.addwall(550, 350, 100, 800); lvl2.addwall(350, 550, 100, 50); lvl2.addwall(1200, 250, 200, 200); lvl2.addwall(1200, 550, 200, 100); lvl2.addwall(1200, 850, 200, 100); lvl2.addwall(1200, 1050, 200, 200); lvl2.addpowerup(125, 1175, "firstaidpowerup"); lvl2.addpowerup(400, 175, "machinegun"); levellist.Add(lvl2); }
private void setuplvl3() { level lvl3 = new level(1800, 2400, 1, 400, 400, new pistol(new PointF(0, 0))); lvl3.addpowerup(400, 175, "superballgun"); lvl3.addwall(800, 0, 50, 250); lvl3.addwall(800, 350, 50, 250); lvl3.addwall(800, 700, 50, 250); lvl3.addwall(800, 1050, 50, 250); lvl3.addwall(800, 1400, 50, 250); lvl3.addwall(1600, 0, 50, 250); lvl3.addwall(1600, 350, 50, 250); lvl3.addwall(1600, 700, 50, 250); lvl3.addwall(1600, 1050, 50, 250); lvl3.addwall(1600, 1400, 50, 250); lvl3.addwall(0, 600, 300, 50); lvl3.addwall(400, 600, 300, 50); lvl3.addwall(800, 600, 300, 50); lvl3.addwall(1200, 600, 300, 50); lvl3.addwall(1600, 600, 300, 50); lvl3.addwall(0, 1200, 300, 50); lvl3.addwall(400, 1200, 300, 50); lvl3.addwall(800, 1200, 300, 50); lvl3.addwall(1200, 1200, 300, 50); lvl3.addwall(1600, 1200, 300, 50); lvl3.addenemy("boss", 1200, 1000); lvl3.addpowerup(900, 1000, "enemyspawner"); lvl3.addpowerup(1300, 1000, "enemyspawner"); levellist.Add(lvl3); }