示例#1
0
        private void Awake()
        {
            if (m_instance == null)
            {
                m_instance = this;
            }
            else
            {
                Debug.LogError("Singleton component 'GameCursor' awoke multiple times! Remove this component from all objects except global prefabs. (Second object: '" + base.name + "')");
            }

            Cursor.lockState = CursorLockMode.None;
            //Cursor.visible = false;

            m_activeCursor  = CursorType.None;
            m_desiredCursor = CursorType.Normal;
        }
示例#2
0
 private void OnDestroy()
 {
     m_instance = null;
     ResetShowCursor();
 }