public static void OnRangeSpawn(int Index_) { for (int i = 0; i < Monsters.MonsterAmount; i++) { if (Monsters.General[i].UniqueID != 0 && !Monsters.General[i].Dead) { double Distance = Formula.CalculateDistance(Player.Position[Index_], Monsters.Position[i]); if (Distance <= 800) { if (!Player.Objects[Index_].SpawnedMonsterIndex.Contains(i)) { ServerSocket.Send(MonsterSpawn.CreateSpawnPacket(Monsters.General[i].ID, Monsters.General[i].UniqueID, Monsters.Position[i], Monsters.General[i].Type), Index_); Player.Objects[Index_].SpawnedMonsterIndex.Add(i); } } } } for (int i = 0; i < Item.ItemAmount; i++) { if (Item.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Player.Position[Index_], Item.Position[i]); if (Distance <= 800) { if (!Player.Objects[Index_].SpawnedItemsIndex.Contains(i)) { ServerSocket.Send(Items.CreateSpawnPacket(Item.General[i], Item.Position[i]), Index_); Player.Objects[Index_].SpawnedItemsIndex.Add(i); } } } } }
public static void MonsterMovement(int Index_) { int X = random.Next(-20, 20); int Z = random.Next(-5, 10); int Y = random.Next(-20, 20); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(Monsters.General[Index_].UniqueID); writer.AppendByte(1); writer.AppendByte(Monsters.Position[Index_].XSector); writer.AppendByte(Monsters.Position[Index_].YSector); writer.AppendWord((ushort)(Monsters.Position[Index_].X + X)); writer.AppendWord((ushort)(Monsters.Position[Index_].Z + Z)); writer.AppendWord((ushort)(Monsters.Position[Index_].Y + Y)); writer.AppendByte(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0 && Player.Objects[i].SpawnedMonsterIndex.Contains(Index_)) { if (Formula.CalculateDistance(Monsters.Position[Index_], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); } } } }
public static void SendPacketInRangeExceptMe(byte[] tmpBuffer, int Index_) { for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0 && i != Index_) { if (Formula.CalculateDistance(Player.Position[Index_], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedIndex.Add(Index_); } } } }
public static bool MoveToObject(int Index_, ref _Position obj_1, _Position obj_2, uint uniqueid, uint characterid, double weapondistance, byte weapontype, bool Monster) { double distance_x = obj_1.X - obj_2.X; double distance_y = obj_1.Y - obj_2.Y; double distance = Formula.CalculateDistance(distance_x, distance_y); if (weapontype == 6 || weapontype == 12) { weapondistance = 250; distance_y -= 100; distance_x -= 150; } if (distance > weapondistance) { distance_x = (distance_x - ((distance_x * 10) / distance)); distance_y = (distance_y - ((distance_y * 10) / distance)); obj_1.X -= (float)distance_x; obj_1.Y -= (float)distance_y; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(uniqueid); writer.AppendByte(1); writer.AppendByte(obj_1.XSector); writer.AppendByte(obj_1.YSector); writer.AppendWord((ushort)obj_1.X); writer.AppendWord((ushort)obj_1.Z); writer.AppendWord((ushort)obj_1.Y); writer.AppendByte(0); if (Monster) { ServerSocket.SendPacketIfMonsterIsSpawned(writer.getWorkspace(), Index_); } else { ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); } if (characterid != 0) { DatabaseCore.WriteQuery("UPDATE characters SET xpos='{0}',ypos='{1}' WHERE id='{2}'", (int)obj_1.X, (int)obj_2.Y, characterid); } return(false); } return(true); }
public static void SendPacketInRange(byte[] tmpBuffer, int Index_) { for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Index_ == i) { ServerSocket.Send(tmpBuffer, i); } else { if (Formula.CalculateDistance(Player.Position[Index_], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); } } } } }
public static void GetXP(int Index_, int ObjectIndex) { int xprate = 2, sprate = 2, goldrate = 2; Silkroad.Gold_ tmpGold = Silkroad.GetGoldDataByLevel(Monsters.General[ObjectIndex].Level); ulong sp = (ulong)random.Next(tmpGold.Skillpoints, tmpGold.Skillpoints + 25); ulong exp = Monsters.General[ObjectIndex].Exp; if (Player.Stats[Index_].Level < Monsters.General[ObjectIndex].Level) { exp = ((ulong)(Monsters.General[ObjectIndex].Level - Player.Stats[Index_].Level) * Monsters.General[ObjectIndex].Exp) * (ulong)xprate; } if (Player.Stats[Index_].Level > Monsters.General[ObjectIndex].Level) { exp = ((ulong)(Player.Stats[Index_].Level - Monsters.General[ObjectIndex].Level) / Monsters.General[ObjectIndex].Exp) * (ulong)xprate; if (exp == 0) { exp = 1; } } if (Player.Stats[Index_].Level == Monsters.General[ObjectIndex].Level) { exp = (Monsters.General[ObjectIndex].Exp * (ulong)xprate); } sp *= (ulong)sprate; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_EXP); writer.AppendDword(Monsters.General[ObjectIndex].UniqueID); writer.AppendLword(exp); writer.AppendLword(sp); writer.AppendByte(0); if (CheckIfNewLevel(Index_, exp)) { writer.AppendWord(Player.Stats[Index_].Attributes); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_LEVEL_UP); writer.AppendDword(Player.General[Index_].UniqueID); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Formula.CalculateHP(Index_); Formula.CalculateMP(Index_); STRUpdate(Index_); INTUpdate(Index_); } else { ServerSocket.Send(writer.getWorkspace(), Index_); } CheckIfNewSp(Index_, sp); HPUpdate(Index_, false); MPUpdate(Index_, false); OnStatPacket(Index_); DatabaseCore.WriteQuery("UPDATE characters SET experience='{0}',level = '{1}',sp = '{2}',skillpointbar = '{3}' WHERE name='{4}'", Player.Stats[Index_].Experience, Player.Stats[Index_].Level, Player.Stats[Index_].Skillpoints, Player.Stats[Index_].SkillpointBar, Player.General[Index_].CharacterName); uint goldamount = (uint)(tmpGold.Gold * goldrate); int ItemIndex = Item.ItemAmount; if (goldamount < 10000) { Item.General[ItemIndex].Pk2ID = 1; } else if (goldamount >= 10000 && goldamount <= 500000) { Item.General[ItemIndex].Pk2ID = 2; } else if (goldamount >= 500001) { Item.General[ItemIndex].Pk2ID = 3; } Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Monsters.Position[ObjectIndex].XSector; Item.Position[ItemIndex].YSector = Monsters.Position[ObjectIndex].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Monsters.Position[ObjectIndex].X + randomplace; Item.Position[ItemIndex].Z = Monsters.Position[ObjectIndex].Z; Item.Position[ItemIndex].Y = Monsters.Position[ObjectIndex].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Monsters.General[ObjectIndex].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) { writer.AppendDword(1); } else if (goldamount >= 10000 && goldamount <= 500000) { writer.AppendDword(2); } else if (goldamount >= 500001) { writer.AppendDword(3); } writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(5); writer.AppendDword(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } }
private static void PickUpItem(int Index_, int ObjectIndex) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); PacketWriter writer = new PacketWriter(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Item.Position[ObjectIndex], Player.Position[i]); if (Distance <= 800) { if (Player.Objects[i].SpawnedItemsIndex.Contains(ObjectIndex)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Item.General[ObjectIndex].UniqueID), i); Player.Objects[i].SpawnedItemsIndex.Remove(ObjectIndex); } } } } Silkroad.Item_ tmpItem = Silkroad.GetItemById(Item.General[ObjectIndex].Pk2ID); byte freeslot = 0; if (Item.General[ObjectIndex].Pk2ID == 1 || Item.General[ObjectIndex].Pk2ID == 2 || Item.General[ObjectIndex].Pk2ID == 3) { freeslot = 254; } else { freeslot = Items.FreeSlot(CharacterItemIndex); } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) { writer.AppendDword(Item.General[ObjectIndex].Pk2ID); } if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(Item.General[ObjectIndex].Plus); writer.AppendLword(0); writer.AppendDword((uint)tmpItem.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Plus, Item.General[ObjectIndex].Durability, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 0, 0, (byte)Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Plus, 0); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot == 254) { writer.AppendDword(Item.General[ObjectIndex].Quantity); Player.Stats[Index_].Gold += Item.General[ObjectIndex].Quantity; DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } else { writer.AppendWord((ushort)Item.General[ObjectIndex].Quantity); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Quantity, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 1, (byte)Item.General[ObjectIndex].Quantity, (byte)Item.General[ObjectIndex].Durability, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); Item.General[ObjectIndex] = new Item._General(); Item.Position[ObjectIndex] = new _Position(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_ITEM_PICKUP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(141); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(2); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); }
unsafe public static void OnMovement(byte *ptr, int Index_) { Silkroad.C_S.MOVEMENT_GROUND *tmpPtr = (Silkroad.C_S.MOVEMENT_GROUND *)ptr; if (tmpPtr->Type == 0) { Silkroad.C_S.MOVEMENT_SKY *MovingSky = (Silkroad.C_S.MOVEMENT_SKY *)ptr; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(MovingSky->Type); writer.AppendByte(MovingSky->Flag); writer.AppendWord((ushort)((MovingSky->Angle * 360) / 65536)); writer.AppendByte(1); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendWord((ushort)Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendWord((ushort)Player.Position[Index_].Y); } else if (tmpPtr->Type == 1) { if (Player.General[Index_].State != 4 || Player.General[Index_].State != 10 || Player.General[Index_].State != 1) { Player.Objects[Index_].AttackingSkillID = 0; Player.Objects[Index_].NormalAttack = false; Player.Objects[Index_].UsingSkill = false; Player.General[Index_].Busy = false; Timers.PlayerAttack[Index_].Stop(); Player.Position[Index_].XSector = tmpPtr->XSector; Player.Position[Index_].YSector = tmpPtr->YSector; Player.Position[Index_].X = tmpPtr->X; Player.Position[Index_].Z = tmpPtr->Z; Player.Position[Index_].Y = tmpPtr->Y; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(tmpPtr->Type); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendWord((ushort)Player.Position[Index_].X); writer.AppendWord((ushort)Player.Position[Index_].Z); writer.AppendWord((ushort)Player.Position[Index_].Y); writer.AppendByte(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (i == Index_) { ServerSocket.Send(tmpBuffer, i); } else { if (Formula.CalculateDistance(Player.Position[Index_], Player.Position[i]) <= 800 && Player.Objects[i].SpawnedIndex.Contains(Index_)) { ServerSocket.Send(tmpBuffer, i); } } } } DatabaseCore.WriteQuery("UPDATE characters SET xsect='{0}', ysect='{1}', xpos='{2}', zpos='{3}', ypos='{4}' where id='{5}'", Player.Position[Index_].XSector, Player.Position[Index_].YSector, Player.Position[Index_].X, Player.Position[Index_].Z, Player.Position[Index_].Y, Player.General[Index_].CharacterID); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0 && Index_ != i) { double Distance = Formula.CalculateDistance(Player.Position[Index_], Player.Position[i]); if (Distance <= 800) { if (!Player.Objects[Index_].SpawnedIndex.Contains(i)) { ServerSocket.Send(Character.CreateSpawnPacket(Player.General[i], Player.Flags[i], Player.Position[i], Player.Stats[i], Player.Speeds[i]), Index_); Player.Objects[Index_].SpawnedIndex.Add(i); ServerSocket.Send(Character.CreateSpawnPacket(Player.General[Index_], Player.Flags[Index_], Player.Position[Index_], Player.Stats[Index_], Player.Speeds[Index_]), i); Player.Objects[i].SpawnedIndex.Add(Index_); } } else if (Distance > 800) { if (Player.Objects[Index_].SpawnedIndex.Contains(i)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Player.General[i].UniqueID), Index_); Player.Objects[Index_].SpawnedIndex.Remove(i); ServerSocket.Send(Players.CreateDeSpawnPacket(Player.General[Index_].UniqueID), i); Player.Objects[i].SpawnedIndex.Remove(Index_); } } } } for (int i = 0; i < Monsters.MonsterAmount; i++) { if (Monsters.General[i].UniqueID != 0 && !Monsters.General[i].Dead) { double Distance = Formula.CalculateDistance(Player.Position[Index_], Monsters.Position[i]); if (Distance <= 800) { if (!Player.Objects[Index_].SpawnedMonsterIndex.Contains(i)) { ServerSocket.Send(MonsterSpawn.CreateSpawnPacket(Monsters.General[i].ID, Monsters.General[i].UniqueID, Monsters.Position[i], Monsters.General[i].Type), Index_); Player.Objects[Index_].SpawnedMonsterIndex.Add(i); } } else if (Distance > 800) { if (Player.Objects[Index_].SpawnedMonsterIndex.Contains(i)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Monsters.General[i].UniqueID), Index_); Player.Objects[Index_].SpawnedMonsterIndex.Remove(i); } } } } for (int i = 0; i < Item.ItemAmount; i++) { if (Item.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Player.Position[Index_], Item.Position[i]); if (Distance <= 800) { if (!Player.Objects[Index_].SpawnedItemsIndex.Contains(i)) { ServerSocket.Send(Items.CreateSpawnPacket(Item.General[i], Item.Position[i]), Index_); Player.Objects[Index_].SpawnedItemsIndex.Add(i); } } else if (Distance > 800) { if (Player.Objects[Index_].SpawnedItemsIndex.Contains(i)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Item.General[i].UniqueID), Index_); Player.Objects[Index_].SpawnedItemsIndex.Remove(i); } } } } } } }
public static void OnSpawn(PacketReader reader_, int Index_) { int MonsterIndex = Monsters.MonsterAmount; uint monsterid = reader_.ReadDword(); byte monstertype = reader_.ReadByte(); uint uniqueid = (uint)Monsters.MonsterAmount + 1000; if (monstertype == 1) { monstertype = 0; } Silkroad.Object_ tmpMonster = Silkroad.GetObjectById(monsterid); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendFloat(Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendFloat(Player.Position[Index_].Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); byte[] tmpBuffer = writer.getWorkspace(); // ServerSocket.SendPacketInRange(writer.getWorkspace(),Index_); int monsterhp = (int)tmpMonster.Hp; ulong exp = tmpMonster.Exp; switch (monstertype) { case 2: monsterhp *= 2; exp *= 2; break; case 3: exp *= 7; break; case 4: monsterhp *= 20; exp *= 3; break; case 6: monsterhp *= 4; exp *= 4; break; case 16: monsterhp *= 10; exp *= 5; break; case 17: monsterhp *= 20; exp *= 6; break; case 20: monsterhp *= 200; exp *= 8; break; } Monsters.General[MonsterIndex].ID = monsterid; Monsters.General[MonsterIndex].UniqueID = uniqueid; Monsters.General[MonsterIndex].Type = monstertype; Monsters.General[MonsterIndex].HP = monsterhp; Monsters.Position[MonsterIndex].XSector = Player.Position[Index_].XSector; Monsters.Position[MonsterIndex].YSector = Player.Position[Index_].YSector; Monsters.Position[MonsterIndex].X = Player.Position[Index_].X; Monsters.Position[MonsterIndex].Z = Player.Position[Index_].Z; Monsters.Position[MonsterIndex].Y = Player.Position[Index_].Y; Monsters.General[MonsterIndex].Exp = exp; Monsters.General[MonsterIndex].Level = tmpMonster.Level; Monsters.General[MonsterIndex].Skills = new ArrayList(); Monsters.General[MonsterIndex].Dead = false; for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Monsters.Position[MonsterIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedMonsterIndex.Add(MonsterIndex); } } } uint[] skill = new uint[9]; skill[0] = tmpMonster.Skill1; skill[1] = tmpMonster.Skill2; skill[2] = tmpMonster.Skill3; skill[3] = tmpMonster.Skill4; skill[4] = tmpMonster.Skill5; skill[5] = tmpMonster.Skill6; skill[6] = tmpMonster.Skill7; skill[7] = tmpMonster.Skill8; skill[8] = tmpMonster.Skill9; for (int i = 0; i <= 8; i++) { if (skill[i] != 0 && skill[i] <= 3000) { Monsters.General[MonsterIndex].Skills.Add(skill[i]); } } Monsters.MonsterAmount++; if (monstertype == 3) { Unique.OnUnique(monsterid, false, null); } Timers.MonsterMovement[MonsterIndex].Interval = 5000; Timers.MonsterMovement[MonsterIndex].Start(); }
unsafe public static void MoveItem(byte *ptr, int Index_) { Silkroad.C_S.MOVE_ITEM *tmpPtr = (Silkroad.C_S.MOVE_ITEM *)ptr; PacketWriter writer = new PacketWriter(); switch (tmpPtr->Type) { case 0: int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); Silkroad.Item_ SourceItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Destination]]); if (SourceItem_.ITEM_TYPE_NAME.Contains("FRPVP_VOUCHER")) { if (Player.Stats[Index_].Level >= 10 && CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_CAPE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(0x102); writer.AppendByte(0xA); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Timers.UsingItemTimer[Index_].Interval = 10000; Player.Objects[Index_].SourceItemIndex = CharacterItemIndex[tmpPtr->Source]; Player.Objects[Index_].DestinationItemIndex = CharacterItemIndex[tmpPtr->Destination]; Timers.UsingItemTimer[Index_].Start(); } else { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); } } else { if (tmpPtr->Destination < 13) { if (!SourceItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (!CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1602); ServerSocket.Send(writer.getWorkspace(), Index_); return; } else if (!CheckItemLevel(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); return; } if (tmpPtr->Destination == 6) { Player.General[Index_].WeaponType = SourceItem_.CLASS_C; } Silkroad.Item_ WeaponItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]); Console.WriteLine(WeaponItem.CLASS_C); if (tmpPtr->Destination == 6 && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0 && (Player.General[Index_].WeaponType != 2 && Player.General[Index_].WeaponType != 3 && Player.General[Index_].WeaponType != 7 && Player.General[Index_].WeaponType != 10 && Player.General[Index_].WeaponType != 15)) { byte unequipped = UnEnquipShield(Index_, CharacterItemIndex, CharacterItemIndex[7]); if (unequipped != 255) { MoveItemToDatabase(CharacterItemIndex[7], unequipped, Player.General[Index_].CharacterName); } } if (tmpPtr->Destination == 7 && DatabaseCore.Item.ItemId[CharacterItemIndex[6]] != 0 && (WeaponItem.CLASS_C != 2 && WeaponItem.CLASS_C != 3 && WeaponItem.CLASS_C != 7 && WeaponItem.CLASS_C != 10 && WeaponItem.CLASS_C != 15)) { byte unequipped = UnEnquipWeapon(Index_, CharacterItemIndex, CharacterItemIndex[6]); if (unequipped != 255) { MoveItemToDatabase(CharacterItemIndex[6], unequipped, Player.General[Index_].CharacterName); } } EquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } else { if (!(tmpPtr->Destination == 7 && (Player.General[Index_].WeaponType == 6 || Player.General[Index_].WeaponType == 12) && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0)) { return; } } } if (tmpPtr->Source < 13) { UnEquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); writer.AppendByte(tmpPtr->Destination); writer.AppendWord(tmpPtr->Amount); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); MoveItemToDatabase(CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination], Player.General[Index_].CharacterName); } Stats.OnStatPacket(Index_); break; case 7: CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); int ItemIndex = Item.ItemAmount; Item.General[ItemIndex].Pk2ID = DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Durability = DatabaseCore.Item.Durability[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = DatabaseCore.Item.Quantity[CharacterItemIndex[tmpPtr->Source]]; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); ServerSocket.Send(writer.getWorkspace(), Index_); Silkroad.Item_ tmpItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); byte[] tmpBuffer = new byte[0]; if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } DatabaseCore.WriteQuery("UPDATE items SET itemid='0',plusvalue='0' ,durability='30' WHERE itemnumber='item{0}' AND owner='{1}'", tmpPtr->Source, Player.General[Index_].CharacterName); Stats.OnStatPacket(Index_); DeleteFromDatabase(CharacterItemIndex[tmpPtr->Source]); break; case 10: if (Player.Stats[Index_].Gold != 0) { PacketReader reader = new PacketReader(ptr, 5); reader.ModifyIndex(1); uint goldamount = reader.ReadDword(); ItemIndex = Item.ItemAmount; if (goldamount < 10000) { Item.General[ItemIndex].Pk2ID = 1; } else if (goldamount >= 10000 && goldamount <= 500000) { Item.General[ItemIndex].Pk2ID = 2; } else if (goldamount >= 500001) { Item.General[ItemIndex].Pk2ID = 3; } Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) { writer.AppendDword(1); } else if (goldamount >= 10000 && goldamount <= 500000) { writer.AppendDword(2); } else if (goldamount >= 500001) { writer.AppendDword(3); } writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(0); tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } Player.Stats[Index_].Gold -= goldamount; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(10); writer.AppendDword(goldamount); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } break; } }