示例#1
0
        public static Packet Read(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream);
            PacketType   type   = (PacketType)reader.ReadInt32();
            Packet       packet = null;

            switch (type)
            {
            case PacketType.ConnectionState: packet = new ConnectionStatePacket(); break;

            case PacketType.Request: packet = new RequestPacket(); break;

            case PacketType.Event: break;

            case PacketType.PlayfieldData: packet = new PlayfieldDataPacket(); break;

            case PacketType.PlayfieldMap: packet = new PlayfieldMapPacket(); break;

            case PacketType.EmpyrionState: packet = new EmpyrionStatePacket(); break;

            default: throw new Exception("Invalid packet type received.");
            }

            if (packet == null)
            {
                return(null);
            }
            packet.ReadData(reader);
            return(packet);
        }
示例#2
0
 protected virtual void HandleConnectionRequest(Connection connection, Packet packet)
 {
     if (packet is ConnectionStatePacket)
     {
         ConnectionStatePacket state = (ConnectionStatePacket)packet;
         if (state.Verify(Version))
         {
             // Client is attempting to establish a connection with the correct version.
             connection.PacketReceived -= HandleConnectionRequest;
             connection.PacketReceived += Connection_PacketReceived;
             connection.Send(new ConnectionStatePacket(ConnectionStatePacket.ConnectionState.Accepted, Version));
         }
         else
         {
             // Client is using an unsupported version.
             connection.Send(new ConnectionStatePacket(ConnectionStatePacket.ConnectionState.Rejected, Version));
             connection.Close();
         }
     }
     else
     {
         // Unexpected communication, client must be invalid.
         connection.Close();
     }
 }
示例#3
0
        private void Connection_Verify(Connection connection, Packet packet)
        {
            ConnectionStatePacket state = packet as ConnectionStatePacket;

            if (state?.State == ConnectionStatePacket.ConnectionState.Accepted)
            {
                connection.PacketReceived -= this.Connection_Verify;
                connection.PacketReceived += this.Connection_PacketReceived;
                if (this.ConnectSuccess != null)
                {
                    this.ConnectSuccess(this);
                }

                // Retry failed packets.
                foreach (Packet retry in this.failedPackets)
                {
                    this.Send(retry);
                }
            }
            else
            {
                try
                {
                    connection.Close();
                    if (this.ConnectFailure != null)
                    {
                        this.ConnectFailure(this);
                    }
                }
                catch { }
            }
        }