public SimulationRobotState(float width, float height, float density, SimulationMotorState[] motorStates, SimulationWheelShaftEncoderState[] wheelShaftEncoderStates, SimulationGyroscopeState yawGyroscopeState)
 {
     this.width                   = width;
     this.height                  = height;
     this.density                 = density;
     this.motorStates             = motorStates;
     this.wheelShaftEncoderStates = wheelShaftEncoderStates;
     this.yawGyroscopeState       = yawGyroscopeState;
 }
 public SimulationRobotState(float width, float height, float density, SimulationMotorState[] motorStates, SimulationWheelShaftEncoderState[] wheelShaftEncoderStates, SimulationGyroscopeState yawGyroscopeState)
 {
     this.width = width;
      this.height = height;
      this.density = density;
      this.motorStates = motorStates;
      this.wheelShaftEncoderStates = wheelShaftEncoderStates;
      this.yawGyroscopeState = yawGyroscopeState;
 }