private static void Game_OnUpdate(EventArgs args) { if (Environment.TickCount - BadaoGangplankCombo.LastCondition >= 100 + Game.Ping) { foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (BadaoMainVariables.Q.IsReady()) { foreach (var barrel in BadaoGangplankBarrels.QableBarrels()) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); if (BadaoMainVariables.Q.Cast(barrel.Bottle) == CastStates.SuccessfullyCasted) { BadaoGangplankCombo.LastCondition = Environment.TickCount; return; } } } } } foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (Orbwalker.CanAttack()) { foreach (var barrel in BadaoGangplankBarrels.AttackableBarrels()) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); if (Player.IssueOrder(GameObjectOrder.AttackUnit, barrel.Bottle)) { BadaoGangplankCombo.LastCondition = Environment.TickCount; return; } } } } } } if (BadaoMainVariables.W.IsReady() && BadaoGangplankVariables.AutoWLowHealth.GetValue <MenuBool>().Enabled&& BadaoGangplankVariables.AutoWLowHealthValue.GetValue <MenuSlider>().Value >= Player.Health * 100 / Player.MaxHealth) { BadaoMainVariables.W.Cast(); } if (BadaoMainVariables.W.IsReady() && BadaoGangplankVariables.AutoWCC.GetValue <MenuBool>().Enabled) { foreach (var bufftype in new BuffType[] { BuffType.Stun, BuffType.Snare, BuffType.Suppression, BuffType.Silence, BuffType.Taunt, BuffType.Charm, BuffType.Blind, BuffType.Fear, BuffType.Polymorph }) { if (Player.HasBuffOfType(bufftype)) { BadaoMainVariables.W.Cast(); } } } if (BadaoMainVariables.Q.IsReady()) { foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget(BadaoMainVariables.Q.Range) && BadaoMainVariables.Q.GetDamage(x) >= x.Health)) { BadaoMainVariables.Q.Cast(hero); } } }
private static void Game_OnUpdate(EventArgs args) { if (Orbwalker.ActiveMode != OrbwalkerMode.Combo) { return; } if (Environment.TickCount - LastCondition >= 100 + Game.Ping) { foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (BadaoMainVariables.Q.IsReady() && BadaoMainVariables.E.IsReady()) { foreach (var barrel in BadaoGangplankBarrels.QableBarrels(350)) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 990 /*+ hero.BoundingRadius*/) && !nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { for (int i = 990; i >= 400; i -= 20) { var mbarrels = nbarrels.Where(x => x.Bottle.Distance(pred) <= i).OrderBy(x => x.Bottle.Distance(pred)); foreach (var mbarrel in mbarrels) { var pos = mbarrel.Bottle.Position.Extend(pred, i - 330); if (Player.Distance(pos) < BadaoMainVariables.E.Range) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos); LastCondition = Environment.TickCount; return; } } } } } foreach (var barrel in BadaoGangplankBarrels.QableBarrels()) { // choi mot luc ba thung var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (barrel.Bottle.Distance(pred) <= 330 + 660 + 660 && !(barrel.Bottle.Distance(pred) <= 330 + 660) && BadaoMainVariables.E.Instance.Ammo >= 2) { for (int i = 330 + 660 + 660; i >= 380 + 660; i -= 20) { if (barrel.Bottle.Distance(pred) <= i) { var pos1 = barrel.Bottle.Position.ToVector2().Extend(pred, 660); var pos2 = barrel.Bottle.Position.ToVector2().Extend(pred, i - 330); if (BadaoMainVariables.E.IsInRange(pos1) && BadaoMainVariables.E.IsInRange(pos2) && !pos1.IsWall() && !pos2.IsWall()) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping + 875, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos1); DelayAction.Add(550, () => BadaoMainVariables.Q.Cast(barrel.Bottle)); DelayAction.Add(875, () => BadaoMainVariables.E.Cast(pos2)); LastCondition = Environment.TickCount + 875; return; } } } } foreach (var nbarrel in nbarrels) { if (nbarrel.Bottle.Distance(pred) <= 330 + 660 + 660 && !(nbarrel.Bottle.Distance(pred) <= 330 + 660) && BadaoMainVariables.E.Instance.Ammo >= 2) { for (int i = 330 + 660 + 660; i >= 380 + 660; i -= 20) { if (nbarrel.Bottle.Distance(pred) <= i) { var pos1 = nbarrel.Bottle.Position.ToVector2().Extend(pred, 660); var pos2 = nbarrel.Bottle.Position.ToVector2().Extend(pred, i - 330); if (BadaoMainVariables.E.IsInRange(pos1) && BadaoMainVariables.E.IsInRange(pos2) && !pos1.IsWall() && !pos2.IsWall()) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping + 875, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos1); DelayAction.Add(550, () => BadaoMainVariables.Q.Cast(barrel.Bottle)); DelayAction.Add(875, () => BadaoMainVariables.E.Cast(pos2)); LastCondition = Environment.TickCount + 875; return; } } } } } } } } foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (Orbwalker.CanAttack() && BadaoMainVariables.E.IsReady()) { foreach (var barrel in BadaoGangplankBarrels.AttackableBarrels(350)) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 990 /*+ hero.BoundingRadius*/) && !nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { for (int i = 990; i >= 400; i -= 20) { var mbarrels = nbarrels.Where(x => x.Bottle.Distance(pred) <= i).OrderBy(x => x.Bottle.Distance(pred)); foreach (var mbarrel in mbarrels) { var pos = mbarrel.Bottle.Position.Extend(pred, i - 330); if (Player.Distance(pos) < BadaoMainVariables.E.Range) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos); LastCondition = Environment.TickCount; return; } } } } } foreach (var barrel in BadaoGangplankBarrels.AttackableBarrels()) { // choi mot luc ba thung var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (barrel.Bottle.Distance(pred) <= 330 + 660 + 660 && !(barrel.Bottle.Distance(pred) <= 330 + 660) && BadaoMainVariables.E.Instance.Ammo >= 2) { for (int i = 330 + 660 + 660; i >= 380 + 660; i -= 20) { if (barrel.Bottle.Distance(pred) <= i) { var pos1 = barrel.Bottle.Position.ToVector2().Extend(pred, 660); var pos2 = barrel.Bottle.Position.ToVector2().Extend(pred, i - 330); if (BadaoMainVariables.E.IsInRange(pos1) && BadaoMainVariables.E.IsInRange(pos2) && !pos1.IsWall() && !pos2.IsWall()) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping + 875, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos1); DelayAction.Add(550, () => Player.IssueOrder(GameObjectOrder.AttackUnit, barrel.Bottle)); DelayAction.Add(875, () => BadaoMainVariables.E.Cast(pos2)); LastCondition = Environment.TickCount + 875; return; } } } } foreach (var nbarrel in nbarrels) { if (nbarrel.Bottle.Distance(pred) <= 330 + 660 + 660 && !(nbarrel.Bottle.Distance(pred) <= 330 + 660) && BadaoMainVariables.E.Instance.Ammo >= 2) { for (int i = 330 + 660 + 660; i >= 380 + 660; i -= 20) { if (nbarrel.Bottle.Distance(pred) <= i) { var pos1 = nbarrel.Bottle.Position.ToVector2().Extend(pred, 660); var pos2 = nbarrel.Bottle.Position.ToVector2().Extend(pred, i - 330); if (BadaoMainVariables.E.IsInRange(pos1) && BadaoMainVariables.E.IsInRange(pos2) && !pos1.IsWall() && !pos2.IsWall()) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping + 875, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); BadaoMainVariables.E.Cast(pos1); DelayAction.Add(550, () => BadaoMainVariables.Q.Cast(barrel.Bottle)); DelayAction.Add(875, () => BadaoMainVariables.E.Cast(pos2)); LastCondition = Environment.TickCount + 875; return; } } } } } } } } foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (BadaoMainVariables.Q.IsReady()) { foreach (var barrel in BadaoGangplankBarrels.QableBarrels()) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); if (BadaoMainVariables.Q.Cast(barrel.Bottle) == CastStates.SuccessfullyCasted) { LastCondition = Environment.TickCount; return; } } } } } foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { var pred = FSpred.Prediction.Prediction.GetPrediction(hero, 0.5f).UnitPosition.ToVector2(); if (Orbwalker.CanAttack()) { foreach (var barrel in BadaoGangplankBarrels.AttackableBarrels()) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (nbarrels.Any(x => x.Bottle.Distance(pred) <= 330 /*+ hero.BoundingRadius*/)) { Orbwalker.AttackEnabled = false; Orbwalker.MoveEnabled = false; DelayAction.Add(100 + Game.Ping, () => { Orbwalker.AttackEnabled = true; Orbwalker.MoveEnabled = true; }); if (Player.IssueOrder(GameObjectOrder.AttackUnit, barrel.Bottle)) { LastCondition = Environment.TickCount; return; } } } } } } if (Estack >= 2 && BadaoMainVariables.E.IsReady() && BadaoGangplankVariables.ComboE1.GetValue <MenuBool>().Enabled) { var target = TargetSelector.GetTarget(BadaoMainVariables.E.Range, DamageType.Physical); if (target.IsValidTarget()) { var pred = FSpred.Prediction.Prediction.GetPrediction(target, 0.5f).UnitPosition.ToVector2(); if (!BadaoGangplankBarrels.Barrels.Any(x => x.Bottle.Distance(pred) <= 660 /*+ target.BoundingRadius*/)) { BadaoMainVariables.E.Cast(pred); } } } if (BadaoMainVariables.Q.IsReady()) { var target = TargetSelector.GetTarget(BadaoMainVariables.Q.Range, DamageType.Physical); if (target.IsValidTarget()) { bool useQ = true; foreach (var barrel in BadaoGangplankBarrels.DelayedBarrels(1000)) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); if (BadaoMainVariables.E.IsReady() && nbarrels.Any(x => x.Bottle.Distance(target.Position) <= 660 + target.BoundingRadius) && !nbarrels.Any(x => x.Bottle.Distance(target.Position) <= 330 + target.BoundingRadius)) { useQ = false; break; } else if (nbarrels.Any(x => x.Bottle.Distance(target.Position) <= 330 + target.BoundingRadius)) { useQ = false; break; } } if (BadaoGangplankVariables.ComboQSave.GetValue <MenuBool>().Enabled) { foreach (var barrel in BadaoGangplankBarrels.DelayedBarrels(10000)) { var nbarrels = BadaoGangplankBarrels.ChainedBarrels(barrel); foreach (var hero in HeroManager.Enemies.Where(x => x.IsValidTarget())) { if (nbarrels.Any(x => x.Bottle.Distance(hero.Position) <= 330 + hero.BoundingRadius)) { useQ = false; break; } } if (useQ == false) { break; } } } if (useQ) { BadaoMainVariables.Q.Cast(target); } } } }