public DebugScreen(Game game, GameStateManager manager) : base(game, manager) { Players = new List<Player>(); // Bloom _bloom = new BloomComponent(GameRef); Components.Add(_bloom); _bloom.Settings = new BloomSettings(null, 0.25f, 4, 2, 1, 1.5f, 1); _useBloom = true; }
public GameplayScreen(Game game, GameStateManager manager) : base(game, manager) { Players = new List<Player>(); // Timer _timer = new Timer(Game); // Bloom effect _bloom = new BloomComponent(this.Game); Components.Add(_bloom); }