public void LoadContent(IContentLoader contentLoader) { _bulletSprite = contentLoader.Load <Texture2D>("Graphics/Entities/player_bullet"); _hitboxSprite = contentLoader.Load <Texture2D>("Graphics/Pictures/player_hitbox"); _lifeIcon = contentLoader.Load <Texture2D>("Graphics/Pictures/life_icon"); _bulletTimeBarLeft = contentLoader.Load <Texture2D>("Graphics/Pictures/gauge_left"); _bulletTimeBarContent = contentLoader.Load <Texture2D>("Graphics/Pictures/gauge_middle"); _bulletTimeBarRight = contentLoader.Load <Texture2D>("Graphics/Pictures/gauge_right"); _shootSound = contentLoader.Load <SoundEffect>(@"Audio/SE/hit"); _deadSound = contentLoader.Load <SoundEffect>(@"Audio/SE/dead"); Ship = new ShipView(Program.system); Ship.LoadContent(contentLoader); }
public void LoadContent(IContentLoader provider) { enemy = new ShipView(Program.system); enemy.LoadContent(provider); }