示例#1
0
		/// <summary>
		/// Create a new instance of SongChangedEventArgs for a specified song
		/// </summary>
		/// <param name="song">The current song</param>
		public SongChangedEventArgs(Song song)
		{
			Song = song;
		}
示例#2
0
		/// <summary>
		/// Initialise the Winamp class. Called from the constructor
		/// </summary>
		private void Init()
		{
			// Let's set up debugging, if we're in debug mode!
			#if DEBUG
				string debugDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
				string debugFile = Path.Combine(debugDir, "winamp-cs-debug.txt");
				Debug.Listeners.Add(new TextWriterTraceListener(new StreamWriter(debugFile, true)));
				Debug.AutoFlush = true;
				Debug.WriteLine("hWnd: " + _WinampWindow);
			#endif

			// Start with a blank "currently playing" song
			CurrentSong = new Song();
			// Update the song data
			UpdateSongData();

			// And now, let's set up our subclassing. We can only do this if we're
			// "in process", so let's bail if we're not.
			if (!_InProcess)
			{
				// TODO: This should not be a messagebox. This is just for debugging.
				System.Windows.Forms.MessageBox.Show("Not running 'in process', certain features will not work!");
				return;
			}

			// Here's our delegate
			_WinampWndProc = new Win32.Win32WndProc(WinampWndProc);
			// Make sure it doesn't get garbage collected
			GC.KeepAlive(_WinampWndProc);
			// Let's go ahead and set the new one, saving the old one
			_OldWinampWndProc = Win32.SetWindowLong(_WinampWindow, Win32.GWL_WNDPROC, _WinampWndProc);
			Debug.WriteLine("Subclassed Winamp window (old proc = " + _OldWinampWndProc + ", new proc = " + _WinampWndProc +")");
		}
示例#3
0
		// TODO: Version string
		#endregion

		/// <summary>
		/// Update the data about the currently playing song
		/// </summary>
		private void UpdateSongData()
		{
			// Get the current title
			//string title = SendIPCCommandString(IPCCommand.GetTitle);
            // Get
			string filename = SendIPCCommandString(IPCCommand.GetFilename);
			Debug.WriteLine("Filename = " + filename);

			// Here's all our data.
			bool hasMetadata = true;
			string title = GetMetadata(filename, "title");
			string artist = "";
			string year = "";
			string album = "";

			// If the title is blank, we don't have any metadata :(
			// Better just get whatever Winamp gives us as the "title", and save
			// that.
			if (String.IsNullOrEmpty(title))
			{
				title = SendIPCCommandString(IPCCommand.GetTitle);
				hasMetadata = false;
			}

			// Only update the data if it's changed
			/* TODO: This is a hack. What if the title is the same, but the 
			 * artist or album is different? It won't be counted as a change
			 * I need to think of a better way of doing this.
			 */
			if (CurrentSong.Title == title)
				return;

			// Get all our extra metadata, if we can
			if (hasMetadata)
			{
				artist = GetMetadata(filename, "artist");
				year = GetMetadata(filename, "year");
				album = GetMetadata(filename, "album");
			}

			// Save the new song
			Song song = new Song{
				HasMetadata = hasMetadata,
				Filename = filename,
				Title = title,
				Artist = artist,
				Album = album,
				Year = year
			};
			CurrentSong = song;

			// Invoke the "song changed" method
			if (SongChanged != null)
				SongChanged(this, new SongChangedEventArgs(song));
		}
示例#4
0
		private void UpdateData(Song song)
		{
			// Update the labels
			lblHasMetadata.Text = "Has Metadata? " + (song.HasMetadata ? "Yes" : "No");
			lblTitle.Text = "Title: " + song.Title;
			lblArtist.Text = "Artist: " + song.Artist;
			lblAlbum.Text = "Album: " + song.Album;
			lblFilename.Text = "Filename: " + song.Filename;
			lblYear.Text = "Year: " + song.Year;
		}