/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (DangerousRoads game = new DangerousRoads()) { game.Run(); } }
public Level(IServiceProvider serviceProvider, DangerousRoads _game, int level_number, int windowWidth, int windowHeight) { content = new ContentManager(serviceProvider, "Content"); game = _game; screenWidth = windowWidth; screenHeight = windowHeight; t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); timestamp = (int) t.TotalSeconds; random = new Random(timestamp); // Arbitrary, but constant seed LevelData levelData = content.Load<LevelData>( String.Format("Levels/Level_{0}", level_number)); Name = levelData.Name; NumberOfLanes = levelData.NumberOfLanes; Length = levelData.Length*40*1000; Speed = levelData.Speed; StartFuel = levelData.StartFuel; CarProbability = levelData.CarProbability; CarSwitchLanesProbability = levelData.CarSwitchLanesProbability; CarMinSpeed = levelData.CarMinSpeed; CarMaxSpeed = levelData.CarMaxSpeed; OilLeakProbability = levelData.OilLeakProbability; FuelProbability = levelData.FuelProbability; RoadBlockProbability = levelData.RoadBlockProbability; TruckProbability = levelData.TruckProbability; RoadCrr = levelData.RoadCrr; LoadContent(); ReachedFinish = false; roadWidth = NumberOfLanes * roadTileWidth; roadX1 = (windowWidth - roadWidth) / 2; roadX2 = roadX1 + roadWidth; playerCar = new PlayerCar(this, new Vector2( roadX1 + roadWidth/2, Length - PlayerCar.DrawingOffset - 70)); }