public static BattleField Clone(BattleField clonesource) { string jsonwrite = JsonConvert.SerializeObject(clonesource); BattleField clone = JsonConvert.DeserializeObject<BattleField>(jsonwrite); return clone; }
private void Simulation_Part1_Next_Click(object sender, RoutedEventArgs e) { InitComboBoxesSourceItems(); Simulate_Init_Part1.Visibility = Visibility.Collapsed; Simulate_Init_Part2.Visibility = Visibility.Visible; BattleField newBattleField = (BattleField)Simulation_Part1_BattlefieldSelect.SelectedItem; SimulationBattleField = new BattleField(randomizer,newBattleField.mapconfig); Grid BattlefieldGrid = GenerateBattleGrid(newBattleField.getDimensions()); int height = newBattleField.getDimensions().Item2; int width = newBattleField.getDimensions().Item1; BattleField_Name.Text = newBattleField.sName; Battlefield_Container.Children.Clear(); BattlefieldGrid.Name = "Battlefield_Simulation_Rendered"; BattlefieldGrid.Width = Double.NaN; BattlefieldGrid.Height = Double.NaN; BattlefieldGrid.HorizontalAlignment = HorizontalAlignment.Left; BattlefieldGrid.VerticalAlignment = VerticalAlignment.Top; BattlefieldGrid.ShowGridLines = true; BattlefieldGrid.Background = new SolidColorBrush(Colors.LightSteelBlue); for (int w = 0; w < height; w++) { BattlefieldGrid.ColumnDefinitions.Add(new ColumnDefinition()); } for (int h = 0; h < width; h++) { BattlefieldGrid.RowDefinitions.Add(new RowDefinition()); } for (int w = 0; w < height; w++) { for (int h = 0; h < width; h++) { if(newBattleField.mapconfig.Where(x=> x.Y == h && x.X == w).Count() > 0) { Button button = new Button(); button.Background = new SolidColorBrush(Color.FromArgb(255, 0, 0, 0)); button.MinHeight = 50; button.MinWidth = 50; button.Name = "Field_" + w + "_" + h; button.Click += new RoutedEventHandler(Simulation_Part2_Place_Character); button.Content = ""; Grid.SetColumn(button, w); Grid.SetRow(button, h); BattlefieldGrid.Children.Add(button); } } } Grid.SetColumn(BattlefieldGrid, 0); Grid.SetRow(BattlefieldGrid, 2); Simulate_Init_BattleMapGrid.Children.Add(BattlefieldGrid); CurrentBattleFieldGrid = BattlefieldGrid; CurrentBattlefieldbuild = new List<DandDBattleSimulator.Classes.Point>(); }
public void setBattlefield(BattleField _battlefield) { battlefield = _battlefield; }
private void Battlefield_Save_Click(object sender, RoutedEventArgs e) { //Battlefields BattleField newBattlefield = new BattleField(randomizer, CurrentBattlefieldbuild); newBattlefield.sName = BattleField_Name.Text; Battlefields.Add(newBattlefield); Battlefield_Configs.Items.Refresh(); string jsonwrite = JsonConvert.SerializeObject(newBattlefield); WriteJsonStringToFile(jsonwrite, "battlefield", newBattlefield.sName); UpdateUIElementsItems(); }