示例#1
0
 public void TrimMoveListToSelect(int selectedLocation)
 {
     currentValidMoves.Clear();
     currentValidMoves = new MoveData(selectedLocation, playField);
 }
示例#2
0
        public void UpdateTieData(char[] playFieldPassed, MoveData moveDataPassed, string ColorPassed)
        {
            //If for some reason an empty list is passed, end the function
            if (moveDataPassed.moveList.Count() < 1)
            {
                return;
            }

            numberOfTurnsPlayed++;
            bool onlyOneDam   = true;
            int  lastLocation = moveDataPassed.moveList[0][0];

            // Is there only one Dam? There is only one piece if there is only the first location
            foreach (List <int> locationList in moveDataPassed.moveList)
            {
                if (lastLocation != locationList[0] ||
                    playFieldPassed[locationList[0]] == 'b' ||
                    playFieldPassed[locationList[0]] == 'w')
                {
                    onlyOneDam = false;
                    break;
                }
                lastLocation = locationList[0];
            }

            if (onlyOneDam)
            {
                int numberOfOpponentDisks = 0;
                int numberOfOpponentDam   = 0;

                char opponentDisc = 'b';
                char opponentDam  = 'B';
                if (ColorPassed == "b")
                {
                    opponentDisc = 'w';
                    opponentDam  = 'W';
                }

                foreach (char field in playFieldPassed)
                {
                    if (opponentDisc == field)
                    {
                        numberOfOpponentDisks++;
                    }
                    if (opponentDam == field)
                    {
                        numberOfOpponentDam++;
                    }
                }

                if (numberOfOpponentDam + numberOfOpponentDisks == 3)
                {
                    numberOfTurns3Piece++;
                    //both players moved 16 times in a stand of one Dam against 3 pieces (of which there is one Dam)
                    if (numberOfTurns3Piece >= 32)
                    {
                        isTie      = true;
                        tieMessage = "Tie: 1 Dam versus three pieces, no change after "
                                     + numberOfTurns3Piece + " turns.";
                        Console.WriteLine(tieMessage);
                        return;
                    }
                }
                else if (numberOfOpponentDam == 2 &&
                         numberOfOpponentDisks == 0)
                {
                    numberOfTurns5Turn++;
                    //both players moved 5 times in a stand of one Dam against two Dammen (of which there is one Dam)
                    if (numberOfTurns5Turn >= 5)
                    {
                        isTie      = true;
                        tieMessage = "Tie: 1 Dam versus two pieces, no change after "
                                     + 2 * numberOfTurns5Turn + " turns.";
                        Console.WriteLine(tieMessage);
                        return;
                    }
                }
                else if (numberOfOpponentDam == 1 &&
                         numberOfOpponentDisks == 0)
                {
                    //Both players have only 1 Dam left and the current player cannot immediatly strike the other player
                    if (moveDataPassed.highestStrike < 1)
                    {
                        isTie      = true;
                        tieMessage = "Tie: Only 1 dam left with no strike.";
                        Console.WriteLine(tieMessage);
                        return;
                    }
                }
            }


            char[] playFieldToSave = new char[100];
            Array.Copy(playFieldPassed, playFieldToSave, 100);
            boardHistory.Insert(0, playFieldToSave);
            //Array.Copy(playFieldPassed, 0, playFieldToSave);
            //boardHistory.Add();
            //boardHistory.Add(playFieldPassed);

            //The rest of the Tie conditions should not happen early game, so they are removed
            //This is to prevent out of Index problems
            if (numberOfTurnsPlayed < 2)
            {
                return;
            }

            int  numberOfSameBoards = 1;
            bool sameArray;

            //After three times the same position on the board.
            for (int j = 1; j < boardHistory.Count() - 1; j++)
            {
                sameArray = true;
                for (int k = 0; k < 100; k++)
                {
                    //toShow += numberOfTurnsPlayed + " " + k.ToString() + " " + boardHistory[i][k].ToString() + " " + boardHistory[j][k].ToString() + "\n";
                    //Console.WriteLine(toShow);
                    if (boardHistory[0][k] != boardHistory[j][k])
                    {
                        sameArray = false;
                        break;
                    }
                }
                if (sameArray == true)
                {
                    numberOfSameBoards++;
                }
                //if (&boardHistory[i].Equals(&boardHistory[j]))
                //{
                //    numberOfSameBoards++;
                //}
            }
            if (numberOfSameBoards >= 3)
            {
                isTie      = true;
                tieMessage = "Tie, three times the same board in the last " +
                             15 + " turns";
                Console.WriteLine(tieMessage);
                //Console.WriteLine(numberOfTurnsPlayed);
                return;
            }
            if (boardHistory.Count() > 15)
            {
                boardHistory.RemoveAt(boardHistory.Count() - 1);
            }

            /*for (int i = 0; i < boardHistory.Count() - 3; i++)
             * {
             *  numberOfSameBoards = 0;
             *  sameArray = true;
             *  for (int j = i + 1; j < boardHistory.Count(); j++)
             *  {
             *      for (int k = 0; k < 100; k++)
             *      {
             *          //toShow += numberOfTurnsPlayed + " " + k.ToString() + " " + boardHistory[i][k].ToString() + " " + boardHistory[j][k].ToString() + "\n";
             *          //Console.WriteLine(toShow);
             *          if (boardHistory[i][k] != boardHistory[j][k])
             *          {
             *              sameArray = false;
             *              break;
             *          }
             *      }
             *      if (sameArray == true)
             *      {
             *          numberOfSameBoards++;
             *      }
             *      //if (&boardHistory[i].Equals(&boardHistory[j]))
             *      //{
             *      //    numberOfSameBoards++;
             *      //}
             *  }
             *  if (numberOfSameBoards >= 3)
             *  {
             *      isTie = true;
             *      tieMessage = "Tie, three times the same board in the last " +
             *          4 + " turns";
             *      Console.WriteLine(tieMessage);
             *      return;
             *  }
             * }
             * if (boardHistory.Count() > 10)
             * {
             *  boardHistory.RemoveAt(0);
             * }*/

            //both players moved 25 times and did not make a strike in that period, neither did a disk move
            char[] oldBoardNoDam = new char[100];
            Array.Copy(boardHistory[boardHistory.Count() - 2], oldBoardNoDam, 100);
            char[] currentBoardNoDam = new char[100];
            Array.Copy(boardHistory[boardHistory.Count() - 1], currentBoardNoDam, 100);

            //char[] oldBoardNoDam = (char[])boardHistory[boardHistory.Count() - 2].Clone();
            //char[] currentBoardNoDam = (char[])boardHistory[boardHistory.Count() - 1].Clone();

            int oldNumberOfBlackPieces = 0;
            int oldnumberOfWhitePieces = 0;

            int currentNumberOfBlackPieces = 0;
            int currentNumberOfWhitePieces = 0;

            for (int i = 0; i < 100; i++)
            {
                //Count the pieces
                if (oldBoardNoDam[i] == 'W' ||
                    oldBoardNoDam[i] == 'w')
                {
                    oldnumberOfWhitePieces++;
                }
                if (oldBoardNoDam[i] == 'B' ||
                    oldBoardNoDam[i] == 'b')
                {
                    oldNumberOfBlackPieces++;
                }
                if (currentBoardNoDam[i] == 'W' ||
                    currentBoardNoDam[i] == 'w')
                {
                    currentNumberOfWhitePieces++;
                }
                if (currentBoardNoDam[i] == 'B' ||
                    currentBoardNoDam[i] == 'b')
                {
                    currentNumberOfBlackPieces++;
                }

                //Remove the Dammen
                if (oldBoardNoDam[i] == 'W' ||
                    oldBoardNoDam[i] == 'B')
                {
                    oldBoardNoDam[i] = ' ';
                }
                if (currentBoardNoDam[i] == 'W' ||
                    currentBoardNoDam[i] == 'B')
                {
                    currentBoardNoDam[i] = ' ';
                }
            }

            //if (oldBoardNoDam.Equals(currentBoardNoDam)
            //    && currentNumberOfBlackPieces == oldNumberOfBlackPieces
            //    && currentNumberOfWhitePieces == oldnumberOfWhitePieces)
            if (IsTheSameBoard(oldBoardNoDam, currentBoardNoDam) &&
                currentNumberOfBlackPieces == oldNumberOfBlackPieces &&
                currentNumberOfWhitePieces == oldnumberOfWhitePieces)
            {
                numberOfTurnsNoStrike++;
            }
            else
            {
                numberOfTurnsNoStrike = 0;
            }

            if (numberOfTurnsNoStrike > 25)
            {
                isTie      = true;
                tieMessage = "Tie, No strike and no disk move after "
                             + numberOfTurnsNoStrike + " turns.";
                Console.WriteLine(tieMessage);
                Console.WriteLine(numberOfTurnsPlayed);
                return;
            }

            return;

            bool IsTheSameBoard(char[] board1, char[] board2)
            {
                for (int k = 0; k < 100; k++)
                {
                    if (board1[k] != board2[k])
                    {
                        return(false);
                    }
                }
                return(true);
            }
        }
示例#3
0
 public void GetPossibleMoves()
 {
     currentValidMoves.Clear();
     currentValidMoves = new MoveData(currentPlayer, playField);
 }