示例#1
0
        private async Task GoGo(Rally rally)
        {
            Status = VehicleStatus.Running;

            while (Status != VehicleStatus.Broken)
            {
                await Task.Delay(TimeSpan.FromSeconds(_simulationResolutionTimeInSeconds));

                Distance += (decimal)(_maxSpeed * _simulationResolutionTimeInSeconds) / 3600;

                if (Distance >= rally.Distance)
                {
                    Status     = VehicleStatus.Finished;
                    FinishedAt = DateTime.UtcNow;
                    break;
                }

                var healthStatus = _healtStatusProvider.GetHealtStatus();
                if (healthStatus == HealthStatus.HeavyMalfunction)
                {
                    _malfunctionHistory.Add(Malfunction.CreateHeavy());
                    Status = VehicleStatus.Broken;
                }
                else if (healthStatus == HealthStatus.LightMalfunction)
                {
                    _malfunctionHistory.Add(Malfunction.CreateLight());
                    await Repair();
                }
            }

            OnVehicleFinishedRally();
        }
示例#2
0
        public void StartRally(Rally rally)
        {
            if (Status != VehicleStatus.WaitingStart)
            {
                throw new InvalidOperationException("Vehicle has already started rally.");
            }

            GoGo(rally);
        }
 public override Result Start()
 {
     return(Result.Create(Rally._vehicles.Any(), ErrorMessages.CannotStartRallyWithNoVehicles)
            .OnSuccess(() =>
     {
         Rally._state = new RallyRunning(Rally);
         Rally.OnStarted();
         foreach (var vehicle in Rally._vehicles.Values)
         {
             vehicle.StartRally(Rally);
         }
     }));
 }
 public RallyState(Rally rally)
 {
     Rally = rally;
 }
 public RallyFinished(Rally rally) : base(rally)
 {
     rally.IsFinished = true;
 }
 public RallyRunning(Rally rally) : base(rally)
 {
 }
 public RallyPending(Rally rally) : base(rally)
 {
 }