示例#1
0
文件: Game.cs 项目: rmartinho/dagon
 public void Draw(Window window)
 {
     State.Dungeon.Draw(window);
     Player.Draw(window);
     foreach (Monster monster in State.Monsters)
     {
         monster.Draw(window);
     }
 }
示例#2
0
        private static void Main()
        {
            var window = new Window();

            var game = new Game(window);

            var sw = Stopwatch.StartNew();
            var lastTick = sw.ElapsedMilliseconds;
            var lastFuelTick = sw.ElapsedMilliseconds;
            while(true)
            {
                game.Draw(window);
                Thread.Sleep(100);
                if (sw.ElapsedMilliseconds > lastTick + 1000)
                {
                    game.MoveMonsters();
                    lastTick = sw.ElapsedMilliseconds;
                    continue;
                }
                if (sw.ElapsedMilliseconds > lastFuelTick + 5000)
                {
                    game.Player.Fuel++;
                    lastFuelTick = sw.ElapsedMilliseconds;
                }
                while (Console.KeyAvailable)
                {
                    var k = Console.ReadKey(true);
                    switch (k.KeyChar)
                    {
                        case 'w':
                            game.MovePlayer(0, -1);
                            break;
                        case 'a':
                            game.MovePlayer(-1, 0);
                            break;
                        case 's':
                            game.MovePlayer(0, 1);
                            break;
                        case 'd':
                            game.MovePlayer(1, 0);
                            break;
                        case '0':
                        case '1':
                        case '2':
                        case '3':
                        case '4':
                        case '5':
                        case '6':
                        case '7':
                        case '8':
                        case '9':
                            game.Rewind(k.KeyChar - '0');
                            break;
                    }
                }
            }
        }
示例#3
0
文件: Game.cs 项目: rmartinho/dagon
        public Game(Window window)
        {
            _window = window;
            var rng = new Random();
            State = new GameState
            {
                Dungeon = new Dungeon(window.Width, window.Height),
                Monsters = Enumerable.Range(0, rng.Next(50))
                    .Select(
                        _ =>
                            new Monster
                            {
                                Position = new Point(rng.Next(1, window.Width - 1), rng.Next(1, window.Height - 1))
                            })
                    .ToList(),
            };
            State.Previous = State; // loopback

            Player = new Player {Position = new Point(5, 5), Fuel = 10};
            Turns = 0;
        }
示例#4
0
 public void Draw(Window window)
 {
     for (int i = 0; i < Width; ++i)
     {
         for (int j = 0; j < Height; j++)
         {
             if (_tiles[i, j].Kind != TileKind.Open)
                 window.Set(new Point(i, j), _tiles[i, j], ConsoleColor.White);
         }
     }
 }
示例#5
0
文件: Player.cs 项目: rmartinho/dagon
 public void Draw(Window window)
 {
     window.Set(Position, '@', ConsoleColor.Green);
 }
示例#6
0
文件: Game.cs 项目: rmartinho/dagon
 public void Draw(Window window)
 {
     window.Set(Position, 'X', ConsoleColor.Red);
 }