private void FixEnemyStanding(GameObject go)
        {
            Component[] mobiles = go.GetComponentsInChildren(typeof(DaggerfallMobileUnit));
            if (mobiles == null)
            {
                return;
            }

            foreach (DaggerfallMobileUnit enemy in mobiles)
            {
                // Don't change for flying enemies
                if (enemy.Summary.Enemy.Behaviour == MobileBehaviour.Flying)
                {
                    continue;
                }

                // Align to ground
                Vector2 size = enemy.Summary.RecordSizes[0];
                GameObjectHelper.AlignBillboardToGround(enemy.transform.parent.gameObject, size);
            }
        }