/// <summary> /// Get custom size or default size of texture. /// </summary> static public Vector2 GetSizeFromXml(Texture2D texture, string textureName, float scaleWidth = 1, float scaleHeight = 1) { if (CustomImageExist(textureName)) { return(XMLManager.GetSize(textureName, imgPath, scaleWidth, scaleHeight)); } else { return(new Vector2(texture.width * scaleWidth, texture.height * scaleHeight)); } }