示例#1
0
        private bool AddAsset(string assetName, LoadedAsset la)
        {
            if (IsAssetLoaded(assetName))
            {
                return(false);
            }
            else if (la.Obj == null || la.T == null)
            {
                return(false);
            }
            else
            {
                if (la.T == typeof(GameObject) && assetBundle.Contains(ImportedComponentAttribute.MakeFileName(assetName)))
                {
                    ImportedComponentAttribute.Restore(this, la.Obj as GameObject);
                }

                loadedAssets.Add(assetName, la);

                if (this.modInfo != null && string.IsNullOrEmpty(this.Title) == false)
                {
                    ModManager.OnLoadAsset(this.Title, assetName, la.T);
                }
#if DEBUG
                Debug.Log(string.Format("added asset: {0}", assetName));
#endif
                return(true);
            }
        }
示例#2
0
        private bool AddAsset(string assetName, LoadedAsset la)
        {
            if (IsAssetLoaded(assetName))
            {
                return(false);
            }
            else if (la.Obj == null || la.T == null)
            {
                return(false);
            }
            else
            {
                LoadedAssets.Add(assetName, la);

                if (this.modInfo != null && this.Name != null)
                {
                    ModManager.OnLoadAsset(this.Name, assetName, la.T);
                }
#if DEBUG
                Debug.Log(string.Format("added asset: {0}", assetName));
#endif
                return(true);
            }
        }