void SetRaceSelectWindow() { if (createCharRaceSelectWindow == null) { createCharRaceSelectWindow = new CreateCharRaceSelect(uiManager); createCharRaceSelectWindow.OnClose += RaceSelectWindow_OnClose; } createCharRaceSelectWindow.Reset(); characterDocument.raceTemplate = null; wizardStage = WizardStages.SelectRace; if (uiManager.TopWindow != createCharRaceSelectWindow) { uiManager.PushWindow(createCharRaceSelectWindow); } }
void SetRaceSelectWindow() { if (createCharRaceSelectWindow == null) { createCharRaceSelectWindow = new CreateCharRaceSelect(uiManager); createCharRaceSelectWindow.OnClose += RaceSelectWindow_OnClose; } createCharRaceSelectWindow.Reset(); characterSheet.race = null; wizardStage = WizardStages.SelectRace; if (uiManager.TopWindow != createCharRaceSelectWindow) uiManager.PushWindow(createCharRaceSelectWindow); }