void SetCustomClassWindow() { createCharCustomClassWindow = new CreateCharCustomClass(uiManager); createCharCustomClassWindow.OnClose += CreateCharCustomClassWindow_OnClose; wizardStage = WizardStages.CustomClassBuilder; uiManager.PushWindow(createCharCustomClassWindow); }
protected override void Setup() { if (IsSetup) { return; } base.Setup(); prevWindow = (CreateCharCustomClass)this.PreviousWindow; // Load native texture nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName); if (!nativeTexture) { throw new Exception("CreateCharSpecialAdvantage: Could not load native texture."); } // Create panel for window repPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName); repPanel.HorizontalAlignment = HorizontalAlignment.Center; repPanel.VerticalAlignment = VerticalAlignment.Middle; repPanel.BackgroundTexture = nativeTexture; repPanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill; repPanel.OnMouseClick += RepPanel_OnMouseClick; NativePanel.Components.Add(repPanel); // Setup UI components font = DaggerfallUI.DefaultFont; exitButton = DaggerfallUI.AddButton(exitButtonRect, repPanel); exitButton.OnMouseClick += ExitButton_OnMouseClick; exitButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick); // Setup adjustable bars SetupRepBars(merchantsGreenPanel, merchantsRedPanel, new Vector2(3f, 75f), new Vector2(3f, 77f), prevWindow.MerchantsRep); SetupRepBars(peasantsGreenPanel, peasantsRedPanel, new Vector2(36f, 75f), new Vector2(36f, 77f), prevWindow.PeasantsRep); SetupRepBars(scholarsGreenPanel, scholarsRedPanel, new Vector2(69f, 75f), new Vector2(69f, 77f), prevWindow.ScholarsRep); SetupRepBars(nobilityGreenPanel, nobilityRedPanel, new Vector2(102f, 75f), new Vector2(102f, 77f), prevWindow.NobilityRep); SetupRepBars(underworldGreenPanel, underworldRedPanel, new Vector2(135f, 75f), new Vector2(135f, 77f), prevWindow.UnderworldRep); // Setup text labels merchantsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(18f, 143f), prevWindow.MerchantsRep.ToString(), repPanel); peasantsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(50f, 143f), prevWindow.PeasantsRep.ToString(), repPanel); scholarsPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(82f, 143f), prevWindow.ScholarsRep.ToString(), repPanel); nobilityPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(114f, 143f), prevWindow.NobilityRep.ToString(), repPanel); underworldPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(146f, 143f), prevWindow.UnderworldRep.ToString(), repPanel); distributePtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(64f, 173f), pointsToDistribute.ToString(), repPanel); IsSetup = true; }
void UpdateDifficultyAdjustment() { int total = 0; foreach (SpecialAdvDis s in advDisList) { total += s.difficulty; } CreateCharCustomClass prevWindow = (CreateCharCustomClass)this.PreviousWindow; if (isDisadvantages) { prevWindow.DisadvantageAdjust = total; } else { prevWindow.AdvantageAdjust = total; } }