/// <summary> /// Creates a yes/no prompt from quest message. /// Caller must set events and call Show() when ready. /// </summary> public DaggerfallMessageBox CreateMessagePrompt(Quest quest, int id) { Message message = quest.GetMessage(id); if (message != null) return CreateMessagePrompt(message); else return null; }
/// <summary> /// Creates a yes/no prompt from quest message. /// Caller must set events and call Show() when ready. /// </summary> public DaggerfallMessageBox CreateMessagePrompt(Quest quest, int id) { Message message = quest.GetMessage(id); if (message != null) { return(CreateMessagePrompt(message)); } else { return(null); } }