void Start() { dfUnity = DaggerfallUnity.Instance; streamingWorld = GameObject.FindObjectOfType <StreamingWorld>(); titleScreen = GameObject.FindObjectOfType <ShowTitleScreen>(); //songPlayer = GameObject.FindObjectOfType<DaggerfallSongPlayer>(); playerEnterExit = GetComponent <PlayerEnterExit>(); //if (songPlayer) // songPlayer.Song = SongFilesAll.song_03; }
void Start() { dfUnity = DaggerfallUnity.Instance; streamingWorld = GameObject.FindObjectOfType <StreamingWorld>(); playerEnterExit = GetComponent <PlayerEnterExit>(); playerGPS = GetComponent <PlayerGPS>(); playerMotor = GetComponent <PlayerMotor>(); playerMouseLook = GameObject.FindObjectOfType <PlayerMouseLook>(); titleScreen = GameObject.FindObjectOfType <ShowTitleScreen>(); // Get starting run speed if (playerMotor) { startRunSpeed = playerMotor.runSpeed; } }
void Start() { dfUnity = DaggerfallUnity.Instance; streamingWorld = GameObject.FindObjectOfType<StreamingWorld>(); playerEnterExit = GetComponent<PlayerEnterExit>(); playerGPS = GetComponent<PlayerGPS>(); playerMotor = GetComponent<PlayerMotor>(); playerMouseLook = GameObject.FindObjectOfType<PlayerMouseLook>(); titleScreen = GameObject.FindObjectOfType<ShowTitleScreen>(); // Get starting run speed if (playerMotor) startRunSpeed = playerMotor.runSpeed; // Get starting torch range if (PlayerTorch != null) startTorchRange = PlayerTorch.range; }