public void Update(Player player) { if (Global.offset >= 8000 && !Global.day) { objectOffset -= 2; } if ((passableAtDay && Global.day) || (passableAtNight && !Global.day)) { passable = true; } else { passable = false; } this.position.X = startingPosition.X - Global.offset + objectOffset; if (player.position.X >= position.X - 200) { if (!player.Dying) { player.Die(); } } }
public void Update(Player player) { if (player.AtEdge != 0) { position = new Vector2(-Global.offset * speed, 0); } playerBoundingBoxLeft = player.boundingBoxLeftEdge; playerBoundingBoxRight = player.boundingBoxRightEdge; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { gameState = GameState.Menu; //Game objects input = new Input(); player = new Player(); parallaxLayers = new List<Parallax>(); for (int i = 0; i < 3; i++) { parallaxLayers.Add(new Parallax(1, i)); } Global.offset = 0; Global.day = true; Global.gamestart = 0; startScreen = new ScreenObject(); //startButton = new ScreenObject(); gate = new Movable(new Vector2(6900, 550), false, true, new Rectangle(0, 0, 100, 50)); excavator = new Movable(new Vector2(2340, 550), false, true, new Rectangle(0, 0, 0, 0)); flower = new Flower(new Vector2(6000, 80), false, false, new Rectangle(0, 0, 509, 698)); monster = new NPC(new Vector2(9000, 300), true, false, new Rectangle(0, 0, 327, 360)); pulse = new Overlay(0, new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)); score = new Scoreboard(new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)); numbOne = new Scoreboard(new Vector2(5, 5), new Vector2(0, 0), new Vector2(0, 0)); wolf = new Movable(new Vector2(5000, 550), true, false, new Rectangle(0, 0, 0, 0)); doneFlower = new Movable(new Vector2(6000, 80), true, true, new Rectangle(0, 0, 509, 698)); bridge = new Movable(new Vector2(6500, 0), true, true, new Rectangle(0, 0, 1080, 720)); bushCan = new Movable(new Vector2(3250, 0), true, true, new Rectangle(0, 0, 3520, 720)); collidables = new List<Movable>(); collidables.Add(gate); collidables.Add(excavator); collidables.Add(wolf); collidables.Add(flower); //Menu objects menuButtons = new List<Button>(); menuButtons.Add(new Button(new Vector2(0, 0), "Start Game", Keys.Enter)); menuButtons.Add(new Button(new Vector2(0, 0), "Exit Game", Keys.Escape)); base.Initialize();//should be bottom }