// Generate a LogMessage event to add a log message. private void TriggerEvent_LogMessage(string msg) { NetworkServerClientEventInfo info = new NetworkServerClientEventInfo(this, NetworkServerClientEventInfoCode.LogMessage, msg); this.clientEventHandler(info); }
// Generate a NewData event to pass the server a newly received message. private void TriggerEvent_NewData(string msg) { NetworkServerClientEventInfo info = new NetworkServerClientEventInfo(this, NetworkServerClientEventInfoCode.NewData, msg); this.clientEventHandler(info); }
// Generate a Disconnected event to notify the server that the client // has disconnected. private void TriggerEvent_Disconnected() { NetworkServerClientEventInfo info = new NetworkServerClientEventInfo(this, NetworkServerClientEventInfoCode.Disconnected); this.clientEventHandler(info); }