public override void Do(Mutation mutation) { mutation.Do(); Add(mutation); }
public MutationEventArgs(Mutation mutation, MutationMode mode) { Mutation = mutation; Mode = mode; }
public override void Add(Mutation mutation) { _mutations.Add(mutation); }
public override void Add(Mutation mutation) { }
public override void Do(Mutation mutation) { _parent.Do(mutation); }
public override void Add(Mutation mutation) { _parent.Add(mutation); }
public abstract void Do(Mutation mutation);
public abstract void Add(Mutation mutation);