private void AddTexture(string name, string filename) { var tex = new Texture { Name = name, Filename = $"Textures\\{filename}" }; tex.Resource = TextureUtilities.CreateTextureFromDDS(Device, tex.Filename); _textures[tex.Name] = tex; }
private void LoadTextures() { var woodCrateTex = new Texture { Name = "woodCrateTex", Filename = "Textures/WoodCrate01.dds" }; woodCrateTex.Resource = TextureUtilities.CreateTextureFromDDS(Device, woodCrateTex.Filename); _textures[woodCrateTex.Name] = woodCrateTex; }