示例#1
0
        public static void DrawTreesElements(DataCreator creator, EditorWindow editor)
        {
            if (creator.selectedBlendTree == -1 || creator.blendTrees.Count == 0 || creator.selectedBlendTree >= creator.blendTrees.Count)
            {
                creator.selectedBlendTree = -1;
                GUILayout.Label("No blend tree item is selected");
                return;
            }

            BlendTreeInfo blendTree = creator.blendTrees[creator.selectedBlendTree];

            GUILayoutElements.DrawHeader(blendTree.name, GUIResources.GetLightHeaderStyle_MD());
            blendTree.name = EditorGUILayout.TextField(
                new GUIContent("Blend Tree name"),
                blendTree.name
                );

            blendTree.findInYourself  = EditorGUILayout.Toggle(new GUIContent("Find in yourself"), blendTree.findInYourself);
            blendTree.blendToYourself = EditorGUILayout.Toggle(new GUIContent("Blend to yourself"), blendTree.blendToYourself);

            blendTree.useSpaces = EditorGUILayout.Toggle(new GUIContent("Use spaces"), blendTree.useSpaces);
            if (blendTree.useSpaces)
            {
                if (blendTree.clips.Count == 2)
                {
                    blendTree.spaces = EditorGUILayout.IntField(new GUIContent("Spaces"), blendTree.spaces);
                }
                else
                {
                    GUILayout.Label("You can use \"Spaces\" with only 2 animations!");
                }
            }

            DrawElement(blendTree, creator.selectedBlendTree);
        }
示例#2
0
        private void PreviewAnimation()
        {
            GUILayout.Label("Preview Animations", GUIResources.GetLightHeaderStyle_MD());
            GUILayout.Space(10);
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Preview") && creator.gameObjectTransform != null)
            {
                PreviewButtonAction();
            }
            if (GUILayout.Button("Play") && creator.gameObjectTransform != null)
            {
                PlayButtonAction();
            }

            if (GUILayout.Button("Pause"))
            {
                PauseButtonAction();
            }
            if (GUILayout.Button("Stop") && creator.gameObjectTransform != null)
            {
                StopButtonAction();
            }
            //if (GUILayout.Button("Destory graph"))
            //{

            //}
            GUILayout.EndHorizontal();

            //sliderTime = EditorGUILayout.Slider(sliderTime, 0f, maxSliderTime);
        }
示例#3
0
        private static void DrawElement(BlendTreeInfo element, int elementIndex)
        {
            GUILayout.Space(5);

            GUILayoutElements.DrawHeader(
                "Animation clips",
                GUIResources.GetLightHeaderStyle_MD()
                );

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Clip", GUILayout.Width(100)))
            {
                element.AddClip(null);
            }
            if (GUILayout.Button("Clear clips", GUILayout.Width(100)))
            {
                element.ClearClips();
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(5);
            for (int i = 0; i < element.clips.Count; i++)
            {
                GUILayout.BeginHorizontal();
                element.clips[i] = (AnimationClip)EditorGUILayout.ObjectField(element.clips[i], typeof(AnimationClip), true);
                if (GUILayout.Button("X", GUILayout.Width(20)))
                {
                    element.RemoveClip(i);
                    i--;
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.Space(5);

            GUILayoutElements.DrawHeader(
                "Clips weights",
                GUIResources.GetLightHeaderStyle_MD()
                );
            GUILayout.Space(5);
            for (int weightIndex = 0; weightIndex < element.clipsWeights.Count; weightIndex++)
            {
                if (element.clips[weightIndex] != null)
                {
                    GUILayout.Label(new GUIContent(element.clips[weightIndex].name + " weight"));
                    element.clipsWeights[weightIndex] = EditorGUILayout.Slider(
                        element.clipsWeights[weightIndex],
                        0,
                        1f
                        );
                }
            }
            GUILayout.Space(10);
        }
        private void SectionOptionsLeftMenu()
        {
            bool result;

            GUILayout.BeginVertical();

            // Selecting Not Looking for new pose section
            result = selectedSectionType == SectionSelectedType.NotLookingForNewPoseSection;
            if (GUILayoutElements.DrawHeader(
                    "NotLookingForNewPose",
                    GUIResources.GetLightHeaderStyle_MD(),
                    GUIResources.GetDarkHeaderStyle_MD(),
                    result
                    ))
            {
                selectedSectionType  = SectionSelectedType.NotLookingForNewPoseSection;
                selectedSectionIndex = -1;
            }
            GUILayout.Space(betweenSectionsSpace);
            // Selecting Never Looking for new pose section
            result = selectedSectionType == SectionSelectedType.NeverLookingForNewPoseSection;
            if (GUILayoutElements.DrawHeader(
                    "NeverChecking",
                    GUIResources.GetLightHeaderStyle_MD(),
                    GUIResources.GetDarkHeaderStyle_MD(),
                    result
                    ))
            {
                selectedSectionType  = SectionSelectedType.NeverLookingForNewPoseSection;
                selectedSectionIndex = -1;
            }
            GUILayout.Space(betweenSectionsSpace);
            // Selecting other sections
            result = selectedSectionType == SectionSelectedType.NormalSection;

            for (int i = 0; i < editedData.sections.Count; i++)
            {
                if (GUILayoutElements.DrawHeader(
                        editedData.sections[i].sectionName,
                        GUIResources.GetLightHeaderStyle_MD(),
                        GUIResources.GetDarkHeaderStyle_MD(),
                        result && i == selectedSectionIndex
                        ))
                {
                    selectedSectionType  = SectionSelectedType.NormalSection;
                    selectedSectionIndex = i;
                }
                GUILayout.Space(betweenSectionsSpace);
            }
            GUILayout.EndVertical();
        }
        public static void DrawOptions(DataCreator creator)
        {
            float space = 5f;

            GUILayout.Space(space);
            GUILayoutElements.DrawHeader(
                "Options",
                GUIResources.GetLightHeaderStyle_MD(),
                GUIResources.GetDarkHeaderStyle_MD(),
                ref creator.basicOptionFold
                );
            if (creator.basicOptionFold)
            {
                DrawBasicOptions(creator);
            }

            GUILayout.Space(space);
            GUILayoutElements.DrawHeader(
                "Bones used to motion matching",
                GUIResources.GetLightHeaderStyle_MD(),
                GUIResources.GetDarkHeaderStyle_MD(),
                ref creator.maskFold
                );

            if (creator.maskFold)
            {
                DrawNeededBones(creator);
            }

            GUILayout.Space(space);
            GUILayoutElements.DrawHeader(
                "Trajectory Times",
                GUIResources.GetLightHeaderStyle_MD(),
                GUIResources.GetDarkHeaderStyle_MD(),
                ref creator.trajectoryFold
                );

            if (creator.trajectoryFold)
            {
                DrawTrajectoryTimes(creator);
            }
        }
        public static void DrawAnimationList(DataCreator creator)
        {
            GUILayout.Space(5);
            GUILayout.Label("Drag And droop animations here", GUIResources.GetLightHeaderStyle_MD());
            Event e = Event.current;


            Rect dropRect = GUILayoutUtility.GetLastRect();

            if (dropRect.Contains(e.mousePosition))
            {
                if (Event.current.type == EventType.DragUpdated)
                {
                    DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
                    Event.current.Use();
                }
                else if (Event.current.type == EventType.DragPerform)
                {
                    bool correctData             = true;
                    List <AnimationClip> newData = new List <AnimationClip>();
                    for (int i = 0; i < DragAndDrop.objectReferences.Length; i++)
                    {
                        try
                        {
                            newData.Add((AnimationClip)DragAndDrop.objectReferences[i]);
                        }
                        catch (Exception)
                        {
                            correctData = false;
                            break;
                        }
                    }

                    if (correctData)
                    {
                        for (int i = 0; i < newData.Count; i++)
                        {
                            creator.clips.Add(newData[i]);
                        }
                    }
                    Event.current.Use();
                }
            }

            GUILayout.Space(10);

            for (int i = 0; i < creator.clips.Count; i++)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(10);
                EditorGUILayout.ObjectField(creator.clips[i], typeof(AnimationClip), false);
                if (GUILayout.Button("X", GUILayout.Width(25)))
                {
                    creator.clips.RemoveAt(i);
                    i--;
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.Space(10);

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Clear"))
            {
                creator.clips.Clear();
            }
            if (GUILayout.Button("Remove nulls"))
            {
                for (int i = 0; i < creator.clips.Count; i++)
                {
                    if (creator.clips[i] == null)
                    {
                        creator.clips.RemoveAt(i);
                        i--;
                    }
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(5);
        }
示例#7
0
        public override void OnInspectorGUI()
        {
            if (sectionsNames == null)
            {
                sectionsNames = new List <string>();
            }
            sectionsNames.Clear();

            for (int i = 1; i < data.sectionSettings.Count; i++)
            {
                sectionsNames.Add(data.sectionSettings[i].name);
            }

            GUILayoutElements.DrawHeader(data.name, GUIResources.GetMediumHeaderStyle_LG());

            GUILayout.Space(10);

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Section", GUIResources.Button_MD()))
            {
                data.AddSection();
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(10);
            for (int i = 0; i < data.sectionSettings.Count; i++)
            {
                if (i == 0)
                {
                    GUILayoutElements.DrawHeader(
                        string.Format("{0}. {1}", i, data.sectionSettings[i].name),
                        GUIResources.GetMediumHeaderStyle_MD()
                        );
                    GUILayout.Space(5);
                    continue;
                }
                GUILayout.BeginHorizontal();
                GUILayoutElements.DrawHeader(
                    data.sectionSettings[i].name,
                    GUIResources.GetMediumHeaderStyle_MD(),
                    GUIResources.GetLightHeaderStyle_MD(),
                    ref data.sectionSettings[i].fold
                    );

                if (GUILayout.Button("X", GUILayout.Width(25), GUILayout.Height(25)))
                {
                    data.sectionSettings.RemoveAt(i);
                    i--;
                    continue;
                }
                GUILayout.EndHorizontal();

                if (data.sectionSettings[i].fold)
                {
                    GUILayout.Space(5);
                    DrawSectionSettings(data.sectionSettings[i], i);
                }
                GUILayout.Space(5);
            }

            GUILayout.Space(10);
            drawRawOption = EditorGUILayout.Toggle("Draw raw options", drawRawOption);

            if (drawRawOption)
            {
                base.OnInspectorGUI();
            }

            if (data != null)
            {
                EditorUtility.SetDirty(data);
            }
        }
        private static void DrawSequence(DataCreator creator, AnimationsSequence seq, int index, float rectWidth)
        {
            if (seq.findPoseInClip.Count != seq.clips.Count)
            {
                for (int i = 0; i < seq.clips.Count; i++)
                {
                    seq.findPoseInClip.Add(true);
                }
            }
            GUILayoutElements.DrawHeader(
                seq.name,
                GUIResources.GetLightHeaderStyle_MD()
                );

            GUILayout.Space(5);

            seq.name = EditorGUILayout.TextField(
                new GUIContent("Animation sequence name"),
                seq.name
                );

            //seq.loop = EditorGUILayout.Toggle(
            //    new GUIContent("Loop"),
            //    seq.loop
            //    );

            seq.findInYourself  = EditorGUILayout.Toggle(new GUIContent("Find in yourself"), seq.findInYourself);
            seq.blendToYourself = EditorGUILayout.Toggle(new GUIContent("Blend to yourself"), seq.blendToYourself);

            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Add clip"))
            {
                seq.AddClip(null);
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(5);
            float floatWidth  = 60f;
            float buttonWidth = 25f;
            float findPose    = 60f;

            GUILayout.BeginHorizontal();
            GUILayout.Label("Animation");
            GUILayout.Label("Find pose", GUILayout.Width(findPose));
            GUILayout.Label("Start", GUILayout.Width(floatWidth));
            GUILayout.Label("End", GUILayout.Width(floatWidth));
            GUILayout.Label("Blend", GUILayout.Width(floatWidth));
            GUILayout.Space(buttonWidth);
            GUILayout.EndHorizontal();
            for (int i = 0; i < seq.clips.Count; i++)
            {
                GUILayout.BeginHorizontal();
                //GUILayout.Label(string.Format("{0}.", i + 1));
                seq.clips[i] = (AnimationClip)EditorGUILayout.ObjectField(
                    seq.clips[i],
                    typeof(AnimationClip),
                    true
                    );

                seq.findPoseInClip[i] = EditorGUILayout.Toggle(seq.findPoseInClip[i], GUILayout.Width(findPose));

                float x = seq.neededInfo[i].x;
                float y = seq.neededInfo[i].y;
                float z = seq.neededInfo[i].z;

                //GUILayout.Label("Start time");
                x = EditorGUILayout.FloatField(x, GUILayout.Width(floatWidth));
                //GUILayout.Label("Blend start time");
                y = EditorGUILayout.FloatField(y, GUILayout.Width(floatWidth));
                //GUILayout.Label("Blend time");
                z = EditorGUILayout.FloatField(z, GUILayout.Width(floatWidth));

                seq.neededInfo[i] = new Vector3(x, y, z);

                if (GUILayout.Button("X", GUILayout.Width(buttonWidth)))
                {
                    seq.RemoveAnimationsAt(i);
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.Space(10);

            //deltaTimeCaculation = Time.realtimeSinceStartup;

            seq.CalculateLength();
            GUILayout.Label(string.Format("Sequence length: \t {0}", seq.length));


            GUILayout.Space(10);
        }
        public override void OnInspectorGUI()
        {
            GUILayoutElements.DrawHeader(data.name, GUIResources.GetMediumHeaderStyle_LG());

            scroll = GUILayout.BeginScrollView(scroll);

            GUILayout.Space(10);
            if (GUILayoutElements.DrawHeader(
                    "Basic options",
                    GUIResources.GetMediumHeaderStyle_MD(),
                    GUIResources.GetLightHeaderStyle_MD(),
                    ref this.data.basicOptionsFold
                    ))
            {
                DrawBasicOptions();
            }
            GUILayout.Space(5);
            if (GUILayoutElements.DrawHeader(
                    "Sections",
                    GUIResources.GetMediumHeaderStyle_MD(),
                    GUIResources.GetLightHeaderStyle_MD(),
                    ref data.sectionFold
                    ))
            {
                DrawSections();
            }

            GUILayout.Space(5);
            if (GUILayoutElements.DrawHeader(
                    "Data type options",
                    GUIResources.GetMediumHeaderStyle_MD(),
                    GUIResources.GetLightHeaderStyle_MD(),
                    ref data.additionalOptionsFold
                    ))
            {
                DrawTypeInfo();
            }

            GUILayout.Space(5);

            if (GUILayoutElements.DrawHeader(
                    "Contact Points",
                    GUIResources.GetMediumHeaderStyle_MD(),
                    GUIResources.GetLightHeaderStyle_MD(),
                    ref data.contactPointsFold
                    ))
            {
                DrawContactPoints();
            }

            GUILayout.EndScrollView();
            GUILayout.Space(20);

            drawRawOptions = EditorGUILayout.Toggle(new GUIContent("Draw raw options"), drawRawOptions);
            if (drawRawOptions)
            {
                base.OnInspectorGUI();
            }

            if (data != null)
            {
                EditorUtility.SetDirty(data);
            }
        }