public override void LoadedGame() { TickUtility.GetManagerData(currentGame); TickUtility.adjustedTicksGameInt = adjustedTicks; TimeControlBase.SetCycleLength(); base.LoadedGame(); }
public static void WriteAll() // called when settings window closes { if (!showAdvanced) { scalePawns = true; dontScale = false; speedUnlocked = false; speedReallyUnlocked = false; } if (dontScale) { scalePawns = false; } if (!speedUnlocked) { speedReallyUnlocked = false; } speedMultiplier = Mathf.Clamp(speedMultiplier, min / 100f, max / 100f); TimeControlBase.SetCycleLength(); }