public static Vector3 Evaluate(this QuadBezierV3 q, float t) { return(BezierUtil.Quad(q.start, q.control, q.end, t)); }
public static Vector2 Evaluate(this CubicBezierV2 q, float t) { return(BezierUtil.Cubic(q.start, q.startTangent, q.end, q.endTangent, t)); }