示例#1
0
        private static Tuple <ObjectAction, EnemyObjectTemplate> SpawnOneDestructionSpriteImage(
            long startMilliseconds,
            long endMilliseconds,
            string childObjectTemplateName,
            string spriteName,
            bool isLast)
        {
            List <ObjectAction> destroyActions = new List <ObjectAction>();

            destroyActions.Add(ObjectAction.Destroy());
            destroyActions.Add(ObjectAction.DestroyParent());

            ObjectAction destroySelfAction = ObjectAction.Condition(
                condition: BooleanExpression.GreaterThanOrEqualTo(
                    leftSide: MathExpression.ParentVariable(elapsedTimeInMillisVariableName),
                    rightSide: MathExpression.Constant(endMilliseconds)),
                action: isLast ? ObjectAction.Union(destroyActions) : ObjectAction.Destroy());

            ObjectAction spawnChildAction = ObjectAction.SpawnChild(
                childXMillis: MathExpression.XMillis(),
                childYMillis: MathExpression.YMillis(),
                childObjectTemplateName: childObjectTemplateName,
                childInitialNumericVariables: null,
                childInitialBooleanVariables: null);

            ObjectAction delayedSpawnChildAction =
                ObjectAction.Condition(
                    condition: BooleanExpression.GreaterThanOrEqualTo(
                        leftSide: MathExpression.Variable(elapsedTimeInMillisVariableName),
                        rightSide: MathExpression.Constant(startMilliseconds)),
                    action: ObjectActionGenerator.DoOnce(spawnChildAction));

            EnemyObjectTemplate template = EnemyObjectTemplate.Enemy(
                action: destroySelfAction,
                initialMilliHP: null,
                damageBoxes: null,
                collisionBoxes: null,
                spriteName: spriteName);

            return(new Tuple <ObjectAction, EnemyObjectTemplate>(delayedSpawnChildAction, template));
        }