private static ObjectAction GetSatelliteMoveAndDestroyAction( long initialAngleInMillidegrees, GuidGenerator guidGenerator) { string angleVariableName = guidGenerator.NextGuid(); ObjectAction initializeAngleVariableAction = ObjectActionGenerator.DoOnce( ObjectAction.SetNumericVariable(angleVariableName, MathExpression.Constant(initialAngleInMillidegrees))); ObjectAction updateAngleVariableAction = ObjectAction.Union( ObjectAction.SetNumericVariable( angleVariableName, MathExpression.Add(MathExpression.Variable(angleVariableName), MathExpression.Multiply(MathExpression.Constant(50), MathExpression.ElapsedMillisecondsPerIteration()))), ObjectAction.Condition( condition: BooleanExpression.GreaterThan(MathExpression.Variable(angleVariableName), MathExpression.Constant(360 * 1000)), action: ObjectAction.SetNumericVariable(angleVariableName, MathExpression.Subtract(MathExpression.Variable(angleVariableName), MathExpression.Constant(360 * 1000)))), ObjectAction.Condition( condition: BooleanExpression.GreaterThan(MathExpression.Variable(angleVariableName), MathExpression.Constant(360 * 1000)), action: ObjectAction.SetNumericVariable(angleVariableName, MathExpression.Constant(0)))); long radius = 110; ObjectAction setPositionAction = ObjectAction.SetPosition( xMillis: MathExpression.Add(MathExpression.ParentXMillis(), MathExpression.Multiply(MathExpression.Constant(radius), MathExpression.CosineScaled(MathExpression.Multiply(MathExpression.Variable(angleVariableName), MathExpression.Constant(-1))))), yMillis: MathExpression.Add(MathExpression.ParentYMillis(), MathExpression.Multiply(MathExpression.Constant(radius), MathExpression.SineScaled(MathExpression.Multiply(MathExpression.Variable(angleVariableName), MathExpression.Constant(-1)))))); string facingAngleVariableName = guidGenerator.NextGuid(); ObjectAction initializeFacingAngleVariableAction = ObjectActionGenerator.DoOnce( ObjectAction.SetNumericVariable(facingAngleVariableName, MathExpression.RandomInteger(360 * 1000))); ObjectAction updateFacingAngleVariableAction = ObjectAction.Union( ObjectAction.SetNumericVariable( facingAngleVariableName, MathExpression.Add(MathExpression.Variable(facingAngleVariableName), MathExpression.Multiply(MathExpression.Constant(500), MathExpression.ElapsedMillisecondsPerIteration()))), ObjectAction.Condition( condition: BooleanExpression.GreaterThan(MathExpression.Variable(facingAngleVariableName), MathExpression.Constant(360 * 1000)), action: ObjectAction.SetNumericVariable(facingAngleVariableName, MathExpression.Subtract(MathExpression.Variable(facingAngleVariableName), MathExpression.Constant(360 * 1000)))), ObjectAction.Condition( condition: BooleanExpression.GreaterThan(MathExpression.Variable(facingAngleVariableName), MathExpression.Constant(360 * 1000)), action: ObjectAction.SetNumericVariable(facingAngleVariableName, MathExpression.Constant(0)))); ObjectAction setFacingDirectionAction = ObjectAction.SetFacingDirection(MathExpression.Multiply(MathExpression.Variable(facingAngleVariableName), MathExpression.Constant(-1))); ObjectAction destroyAction = ObjectAction.Condition( condition: BooleanExpression.IsParentDestroyed(), action: ObjectAction.Destroy()); return(ObjectAction.Union( initializeAngleVariableAction, updateAngleVariableAction, setPositionAction, initializeFacingAngleVariableAction, updateFacingAngleVariableAction, setFacingDirectionAction, destroyAction)); }