public void LoadGame(Stream reader) { disposed = false; Console.WriteLine("Loading game!"); PlayerInventory = new Inventory(); PlayerInventory.LoadFromFile(reader); //PlayerInventory HatchInv = new HatchInventory(); HatchInv.LoadFromFile(reader); //HatchInv if (reader.ReadByte() != 0) //Check if CurrentCast is not null { CurrentCast = (CastItem)StreamIO.LoadItem(reader); //CurrentCast } CastMetal = reader.ReadByte(); //CastMetal var buffer = new byte[sizeof(float) * 4]; reader.Read(buffer, 0, sizeof(float) * 4); //CastMetaPurity, CastFilling, CastingTemperature, OldFoundryAmount CastMetalPurity = BitConverter.ToSingle(buffer, 0); CastFilling = BitConverter.ToSingle(buffer, sizeof(float)); CastingTemprature = BitConverter.ToSingle(buffer, 2 * sizeof(float)); OldFoundryAmount = BitConverter.ToSingle(buffer, 3 * sizeof(float)); FoundryIngots = new SolidList <IngotItem> (FoundryMeshInfo.IngotAmount); for (int i = 0; i < FoundryIngots.Capacity; i++) { if (reader.ReadByte() != 0) //Check if the item is not null { FoundryIngots [i] = (IngotItem)StreamIO.LoadItem(reader); //Read IngotItems } } FoundryAlloy = StreamIO.LoadAlloy(reader); //FoundryAlloy reader.Read(buffer, 0, sizeof(float) * 3); //Read3 AirQuality = BitConverter.ToSingle(buffer, 0); //AirQuality CoalPercent = BitConverter.ToSingle(buffer, sizeof(float)); //CoalPercent FoundryTemprature = BitConverter.ToSingle(buffer, sizeof(float) * 2); //FoundryTemperature Console.Out.WriteLine(reader.Position); }
public void LoadFromFile(Stream reader) { int itemCount = reader.ReadByte(); items.Clear(); for (int i = 0; i < itemCount; i++) { items.Add(StreamIO.LoadItem(reader)); } }
public void LoadFromFile(Stream reader) { int itemCount = reader.ReadByte(); items.Clear(); for (int i = 0; i < itemCount; i++) { Item item = StreamIO.LoadItem(reader); items.Add(item); freeSpace -= item.GetSize(); } }