private async Task LogChannel(string msg) { DSharpPlus.Entities.DiscordChannel channel = await Client.GetChannelAsync(UInt64.Parse(pugBotLogsChannel_ID)); DiscordMessage message = await channel.SendMessageAsync(msg); }
public async Task EndGame(CommandContext ctx) { string endingplayer = nicknamelist.Where(m => m.Item1 == ctx.User).First().ToString(); // Finds each dm channel by discorduser if (ctx.User != nicknamelist[currentplayer].Item1) { var embedwarn = new DiscordEmbedBuilder(GeneralMessageEmbed) { Color = new DiscordColor("#FFFF00"), Title = "Právě nejsi na řadě!", Description = "Jak můžeš vědět, že se má příběh ukončit?! Pokud se jedná o krizovku, kdy drzý drzoun utekl od svého zažízení, napiš pro potvrzení zprávu **reallyend**.", }; await ctx.Message.RespondAsync(embed : embedwarn.Build()); var interactivity = ctx.Client.GetInteractivityModule(); var msg = await interactivity.WaitForMessageAsync(xm => xm.Author.Id == ctx.User.Id && xm.Content.ToLower() == "reallyend", TimeSpan.FromMinutes(1)); if (msg != null) { await storychannel.SendMessageAsync(embed : StoryEmbed.Build()); // Send shit to website etc await PostStory(ctx); foreach (var player in nicknamelist) { var playerDMchannel = DMChannels.Where(m => m.Recipients.First() == player.Item1).First(); // Finds each dm channel by discorduser var nick = player.Item2; // users nickname var embedplayer = new DiscordEmbedBuilder(GeneralMessageEmbed) { Title = $"Hej {nick}! Hra skončila!", Description = $"Věř tomu nebo ne, hráč {endingplayer} vše skončil. Příběh nalezneš na https://nase.example.com/stories/cs/blog/{webStoryPageName}", }; // Different messages for starting player and rest of the squad. await playerDMchannel.SendMessageAsync(embed : embedplayer.Build()); } ctx.Client.DebugLogger.LogMessage(level: LogLevel.Info, application: "prdelbot-story", message: $"[{ctx.Message.Author.Username}] forced end of story.", timestamp: DateTime.Now); } } else { var webStorySentence = ctx.Message.Content.Substring(5); // Gets current sentence var currentPlayerNickname = nicknamelist[currentplayer].Item2; webStoryContent.Add(new Tuple <string, string>($"[{nicknamelist[currentplayer].Item1.Username}]{currentPlayerNickname}", webStorySentence)); StoryEmbed.AddField($"{$"{currentPlayerNickname} "}", ctx.Message.Content.Substring(5)); await storychannel.SendMessageAsync(embed : StoryEmbed.Build()); // Send shit to website etc await PostStory(ctx); foreach (var player in nicknamelist) { var playerDMchannel = DMChannels.Where(m => m.Recipients.First() == player.Item1).First(); // Finds each dm channel by discorduser var nick = player.Item2; // users nickname var embedplayer = new DiscordEmbedBuilder(GeneralMessageEmbed) { Title = $"Hej {nick}! Hra skončila!", Description = $"Věř tomu nebo ne, hráč {endingplayer} vše skončil. Příběh nalezneš na https://nase.example.com/stories/cs/blog/{webStoryPageName}", }; // Different messages for starting player and rest of the squad. await playerDMchannel.SendMessageAsync(embed : embedplayer.Build()); } ctx.Client.DebugLogger.LogMessage(level: LogLevel.Info, application: "prdelbot-story", message: $"[{nicknamelist[currentplayer].Item1.Username}]{currentPlayerNickname} - {webStorySentence}", timestamp: DateTime.Now); } // Dispose all variables round = 1; currentplayer = 0; firstsentence = true; webStoryTitle = null; webStoryDate = null; webStoryContent.Clear(); StoryEmbed.ClearFields(); await ctx.Client.UpdateStatusAsync(new DiscordGame("with masself")); }