示例#1
0
 private void ReleaseTextures()
 {
     // Release the texture objects.
     CloudTexture1?.ShutDown();
     CloudTexture1 = null;
     CloudTexture2?.ShutDown();
     CloudTexture2 = null;
 }
示例#2
0
        private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName)
        {
            textureFileName = DSystemConfiguration.DataFilePath + textureFileName;

            // Create the texture object.
            Texture = new DTexture();

            // Initialize the texture object.
            if (!Texture.Initialize(device, textureFileName))
            {
                return(false);
            }

            return(true);
        }
示例#3
0
        private bool LoadTextures(SharpDX.Direct3D11.Device device, string textureFilename1, string textureFilename2)
        {
            // Create the first cloud texture object.
            CloudTexture1 = new DTexture();

            // Initialize the first cloud texture object.
            if (!CloudTexture1.Initialize(device, DSystemConfiguration.DataFilePath + textureFilename1))
            {
                return(false);
            }

            // Create the second cloud texture object.
            CloudTexture2 = new DTexture();

            // Initialize the second cloud texture object.
            if (!CloudTexture2.Initialize(device, DSystemConfiguration.DataFilePath + textureFilename2))
            {
                return(false);
            }

            return(true);
        }
示例#4
0
 private void ReleaseTexture()
 {
     // Release the texture object.
     Texture?.ShutDown();
     Texture = null;
 }