private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName) { textureFileName = DSystemConfiguration.DataFilePath + textureFileName; // Create the texture object. Texture = new DTexture(); // Initialize the texture object. if (!Texture.Initialize(device, textureFileName)) { return(false); } return(true); }
private void ReleaseTexture() { // Release the texture object. Texture?.ShutDown(); Texture = null; }