public void ShutDown() { // Release the camera object. Camera = null; // Release the color shader object. TextureShader?.ShutDown(); TextureShader = null; // Release the model object. Model?.ShutDown(); Model = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }
// Methods public bool Initialize(DSystemConfiguration configuration, IntPtr windowsHandle) { try { // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowsHandle)) { return(false); } // Create the camera object Camera = new DCamera(); // Set the initial position of the camera. Camera.SetPosition(0, 0, -5.0f); // Create the model object. Model = new DModel(); // Initialize the model object. if (!Model.Initialize(D3D.Device, "seafloor.bmp")) { MessageBox.Show("Could not initialize the model object."); return(false); } // Create the texture shader object. TextureShader = new DTextureShader(); // Initialize the texture shader object. if (!TextureShader.Initialize(D3D.Device, windowsHandle)) { MessageBox.Show("Could not initialize the texture shader object."); return(false); } return(true); } catch { return(false); } }