// Methods. public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle) { try { #region Initialize System // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } #endregion #region Initialize Camera // Create the camera object Camera = new DCamera(); // Set the initial position of the camera. Camera.SetPosition(0.0f, 2.0f, -10.0f); #endregion #region Initialize Models // Create the Flat Plane model class. FloorModel = new DModel(); // Create the floor model object. if (!FloorModel.Initialize(D3D.Device, "floor.txt")) { MessageBox.Show("Could not initialize the ground model object", "Error", MessageBoxButtons.OK); return(false); } // Create the depth shader object. DepthShader = new DDepthShader(); if (!DepthShader.Initialize(D3D.Device, windowHandle)) { return(false); } #endregion return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }
public void Shutdown() { // Release the camera object. Camera = null; // Release the depth shader object. DepthShader?.ShutDown(); DepthShader = null; // Release the Floor model object. FloorModel?.Shutdown(); FloorModel = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }