//----------------------------------------------------------------------------private //正常刷新时间,加秒 private void ReflashTime(object sender, EventArgs e) { // gg yyyy/MM/dd hh:mm:ss dddd Worldtime.AddTime(new TimeSpan(0, 0, 15)); //1秒 var time = Worldtime.GetTime(); string state = Worldtime.GetState(); TB_time.Text = time.ToString() + " " + state; }
private static void GameOver(string str) { string output = str + " " + Worldtime.GetTime().ToString() + "\r\n"; File.AppendAllText(FILEPATH, output); //MainForm.Print(str + "\r\n~~~!!!游戏结束!!!~~~"); MainForm.TB_Dialogue.Text += str + "\r\n~~~!!!游戏结束!!!~~~\r\n"; //简单粗暴,去你的线程 g_address.GotoAddress(0); //MainForm.Print(str + "\r\n~~~!!!游戏结束!!!~~~",()=> { // g_address.GotoAddress(0); //}); }
public void Awake()//timer_Time { timer_Time.Enabled = true; TB_time.Text = Worldtime.GetTime().ToString() + " " + Worldtime.GetState(); }