public void Begin() { th = new Timerhandler((string s) => { #if RTT string str = TimeHelper.Now().ToString(); //////////////////////////////////////////////////////////// //ASCIIEncoding asen = new ASCIIEncoding(); UTF8Encoding utf8 = new UTF8Encoding(); byte[] buffer = utf8.GetBytes(str); channel.Send(ref buffer); //Console.WriteLine(s); //Logger.log(ts); #else #endif }, ts, 1000, true); // Global.GetComponent<Timer>().Add(th); }
public void createchannel() { channel = Session.getnew().GetChannel(new IPEndPoint(ipAd, port)); channel.onUserLevelReceivedCompleted += (ref byte[] buffer) => { #if RTT var str = System.Text.Encoding.UTF8.GetString(buffer); str += TimeHelper.Now(); string[] sd = new string[1]; sd[0] = "server"; string[] sa = str.Split(sd, StringSplitOptions.RemoveEmptyEntries); string l1 = sa[0].Substring(9); string l2 = sa[1].Substring(9); int r = Int32.Parse(l1); int r1 = Int32.Parse(l2); int rr = r1 - r; Logger.log(rr.ToString()); //Console.WriteLine(str); #else switch ((CMDPlayer)buffer[0]) { case CMDPlayer.SINGUP: Logger.log("Sing up ok"); break; case CMDPlayer.LOGIN: id = BitConverter.ToInt32(buffer, 1); string infor = Encoding.getstring(buffer, 5, buffer.Length - 5); Logger.log("log in ok ,id : " + id + "infor : " + infor); break; case CMDPlayer.CREATEROOM: roomid = roomnumber = BitConverter.ToInt32(buffer, 1); Logger.log("creatroom : " + roomnumber); break; case CMDPlayer.JOINROOM: roomid = roomnumber = BitConverter.ToInt32(buffer, 1); Logger.log("joinroom : " + roomnumber); break; case CMDPlayer.JOINROOMFAILED: roomnumber = BitConverter.ToInt32(buffer, 1); Logger.log("joinroom failed: " + roomnumber); break; case CMDPlayer.STARTGAME: int side = BitConverter.ToInt32(buffer, 1); int dsport = BitConverter.ToInt32(buffer, 5); roomid = BitConverter.ToInt32(buffer, 9); string dswan = Encoding.getstring(buffer, 13, buffer.Length - 13); Logger.log("STARTGAME player : --side-- : " + side + "--dsport--" + dsport + "--dswan-- " + dswan + "--roomid-- " + roomid); break; case CMDPlayer.MATCHREQUEST: side = BitConverter.ToInt32(buffer, 1); dsport = BitConverter.ToInt32(buffer, 5); roomid = BitConverter.ToInt32(buffer, 9); dswan = Encoding.getstring(buffer, 13, buffer.Length - 13); Logger.log("MATCHREQUEST player : --side-- : " + side + "--dsport--" + dsport + "--dswan-- " + dswan + "--roomid-- " + roomid); break; case CMDPlayer.OTHERPLAYERINFOR: int playerid = BitConverter.ToInt32(buffer, 1); int playerside = BitConverter.ToInt32(buffer, 5); int oldplayerid = BitConverter.ToInt32(buffer, 9); string playerinfor = Encoding.getstring(buffer, 13, buffer.Length - 13); Logger.log("OTHERPLAYERINFOR otherplayerid : " + playerid + " otheroldplayerid : " + oldplayerid + " playerside : " + (int)playerside + " playerinfor : " + playerinfor); break; case CMDPlayer.RECONNECTLOGIN: id = BitConverter.ToInt32(buffer, 1); Logger.log("RECONNECTLOGIN : "******"RECONNECT : " + result); //failed when disconnected happen when the roomid created but has not received by the client,so the client should launch a rematch break; case CMDPlayer.RECONNECTV1: id = BitConverter.ToInt32(buffer, 1); result = BitConverter.ToInt32(buffer, 5); Logger.log("RECONNECTV1 : " + result); break; case CMDPlayer.CHECKCONNECTION: b_checkconnectionok = true; Logger.log("CHECKCONNECTION "); break; default: break; } #endif }; }
public DSClient() : base("DSClient") { ts = GetValueFromLua <string>("testmessage"); wan = GetValueFromLua <string>("wan"); LuaTable remoteserver = GetValueFromLua <LuaTable>("remoteserver"); string nettype = (string)remoteserver["nettype"]; LuaTable serveraddr = (LuaTable)remoteserver[nettype]; string serverip = (string)serveraddr["serverip"]; int port = (int)(Int64)serveraddr["port"]; IPAddress ipAd = IPAddress.Parse(serverip);//local ip address "172.16.5.188" channel = Session.getnew().GetChannel(new IPEndPoint(ipAd, port)); channel.onUserLevelReceivedCompleted += (ref byte[] buffer) => { #if RTT var str = System.Text.Encoding.UTF8.GetString(buffer); str += TimeHelper.Now(); string[] sd = new string[1]; sd[0] = "server"; string[] sa = str.Split(sd, StringSplitOptions.RemoveEmptyEntries); string l1 = sa[0].Substring(9); string l2 = sa[1].Substring(9); int r = Int32.Parse(l1); int r1 = Int32.Parse(l2); int rr = r1 - r; Logger.log(rr.ToString()); //Console.WriteLine(str); #else switch ((CMD)buffer[0]) { case CMD.WANIP: send((byte)CMD.WANIP, Encoding.getbyte(wan)); break; case CMD.NEW_DS: int matchserverid = BitConverter.ToInt32(buffer, 1); int roomid = BitConverter.ToInt32(buffer, 5); createRooms.TryAdd(roomid, new roomcreatinfor(roomid, matchserverid)); //dsinfor infor = DSManager.GetSingleton().LaunchADS(roomid); //byte[] sumbuffer = new byte[12]; //sumbuffer.WriteTo(0, matchserverid); //sumbuffer.WriteTo(4, roomid); //sumbuffer.WriteTo(8, infor.port); //send((byte)CMD.NEW_DS, sumbuffer); break; case CMD.NEW_DSV1: matchserverid = BitConverter.ToInt32(buffer, 1); roomid = BitConverter.ToInt32(buffer, 5); createRoomsv1.TryAdd(roomid, new roomcreatinfor(roomid, matchserverid)); //infor = DSManager.GetSingleton().LaunchADSV1(roomid); //sumbuffer = new byte[12]; //sumbuffer.WriteTo(0, matchserverid); //sumbuffer.WriteTo(4, roomid); //sumbuffer.WriteTo(8, infor.port); //send((byte)CMD.NEW_DSV1, sumbuffer); break; case CMD.KILL_DS: matchserverid = BitConverter.ToInt32(buffer, 1); roomid = BitConverter.ToInt32(buffer, 5); // destoryRooms.TryAdd(roomid, new roomcreatinfor(roomid, matchserverid)); DSManager.GetSingleton().killds(roomid); break; case CMD.KILL_DSV1: matchserverid = BitConverter.ToInt32(buffer, 1); roomid = BitConverter.ToInt32(buffer, 5); //destoryRoomsv1.TryAdd(roomid, new roomcreatinfor(roomid, matchserverid)); DSManager.GetSingleton().killdsV1(roomid); Logger.log("kill " + roomid); break; default: break; } #endif }; Task.Run(async() => { try { while (true) { foreach (var v in createRooms) { dsinfor infor = DSManager.GetSingleton().LaunchADS(v.Value.roomid); byte[] sumbuffer = new byte[12]; sumbuffer.WriteTo(0, v.Value.matchserverid); sumbuffer.WriteTo(4, v.Value.roomid); sumbuffer.WriteTo(8, infor.port); send((byte)CMD.NEW_DS, sumbuffer); roomcreatinfor outrc; createRooms.TryRemove(v.Key, out outrc); break; } foreach (var v in createRoomsv1) { dsinfor infor = DSManager.GetSingleton().LaunchADSV1(v.Value.roomid); byte[] sumbuffer = new byte[12]; sumbuffer.WriteTo(0, v.Value.matchserverid); sumbuffer.WriteTo(4, v.Value.roomid); sumbuffer.WriteTo(8, infor.port); send((byte)CMD.NEW_DSV1, sumbuffer); roomcreatinfor outrc; createRoomsv1.TryRemove(v.Key, out outrc); break; } //foreach (var v in destoryRooms) //{ // DSManager.GetSingleton().killds(v.Key); // roomcreatinfor outrc; // destoryRooms.TryRemove(v.Key, out outrc); // break; //} //foreach (var v in destoryRoomsv1) //{ // DSManager.GetSingleton().killdsV1(v.Key); // roomcreatinfor outrc; // destoryRoomsv1.TryRemove(v.Key, out outrc); // break; //} await Task.Delay(500); } } catch (Exception e) { Logger.log(e.ToString()); } }); }