示例#1
0
文件: PEScene.cs 项目: yonglehou/DSG
        public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
                                                  Vector3 size, Quaternion rotation, bool isPhysical, uint localID)
        {
            PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null);

            prim.LocalID = localID;
            lock (m_prims) m_prims.Add(prim);
            return(prim);
        }
示例#2
0
 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
                                       Vector3 size, Quaternion rotation, bool isPhysical, uint localID)
 {
     PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null);
     prim.LocalID = localID;
     lock (m_prims) m_prims.Add(prim);
     return prim;
 }