public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) { PECharacter actor = new PECharacter(avName, this, position, null, size, 0f, 0f, .5f, 1f, 1f, 1f, .5f, .5f); lock (m_avatars) m_avatars.Add(actor); return(actor); }
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) { PECharacter actor = new PECharacter(avName, this, position, null, size, 0f, 0f, .5f, 1f, 1f, 1f, .5f, .5f); lock (m_avatars) m_avatars.Add(actor); return actor; }